Quads

Post your suggestions here
DABZZZ
Posts: 428
Joined: Wed Feb 17, 2016 2:02 pm
Team: MotionPro

Re: Quads

Postby DABZZZ » Wed Jan 11, 2017 9:14 am

higgsy wrote:#FUCKTHEQUADS
IG:@mxs.battlegrounds

User avatar
Andy_Hack
Posts: 2129
Joined: Mon Nov 01, 2010 11:47 am
Team: SplitFire
Location: Germany/Bavaria
Contact:

Re: Quads

Postby Andy_Hack » Wed Jan 11, 2017 11:51 pm

MxRicer211 wrote:Instead of jumping on the "fuck quads" bandwagon like a bunch of toddlers maybe take a little time to think about it. The "problem" of getting punted by quads could be solved by an option on servers to disable quads or quad only races. Tommy, you don't have to make quad oriented tracks, you don't even have to do anything. What is even wrong with quads anyway? "Oh they destroy ruts" terrain deformation isn't available in multiplayer. I mean its like quad riders literally murdered your whole family by the way your treating them.

Never mind, why do I even try, as soon as someone contributes their ideas to this community it is shot down by a bunch of 14 year old's who believe their top shit.

they're*

Mcguire103 wrote:
DaleMullins873 wrote:
higgsy wrote:#FUCKTHEQUADS
Photobucket sucks.

Mr. Wiggles
Posts: 600
Joined: Sun Feb 08, 2015 6:41 pm
Team: MXGH/TGP

Re: Quads

Postby Mr. Wiggles » Sun Jan 15, 2017 12:47 pm

#mosthatedoneinmxsim
Image #nobodysafe

William EMF
Posts: 14
Joined: Tue Nov 22, 2016 5:51 am
Team: Privateer

Re: Quads

Postby William EMF » Thu Mar 30, 2017 7:12 am

Just because I love getting the hate on quads going... Not Really... but this subject is important to me. I now have a map created for my event. It will be released in game for play around the same time as IRL event. I am also releasing rights of in-game (non-commercial) use for all company logos that will be in my gaming map.

Now if anyone could help me find or get a (working or statue) quad in game. This would be AWESOME!!!!!

Hell if no one wants it in the game I can just not let it in other than in my display..

THIS IS A WORLD FIRST EVENT!!!! with National recognition and Pro riders.

THANK YOU for any and all help, William

User avatar
Gilmar_Austin
Posts: 176
Joined: Sun May 29, 2016 6:08 pm
Team: Ethika KTM
Location: Amsterdam,The Netherlands

Re: Quads

Postby Gilmar_Austin » Thu Mar 30, 2017 2:58 pm

Id rather see pit bikes and 85cc in the game quads are fun and everything but id rather ride something i ride IRL :?
:arrow:

USABMXER1
Posts: 749
Joined: Sat Mar 28, 2015 2:49 am
Team: Insight Designs Co.
Location: Fort Wayne, Indiana
Contact:

Re: Quads

Postby USABMXER1 » Thu Mar 30, 2017 5:29 pm

Gilmar_Austin wrote:Id rather see pit bikes and 85cc in the game quads are fun and everything but id rather ride something i ride IRL :?

These are honestly the bikes that I want to see, a quad in the game would just be too much of a hassle to implement into the game without creating an entirely new game for quads imo.

User avatar
Gilmar_Austin
Posts: 176
Joined: Sun May 29, 2016 6:08 pm
Team: Ethika KTM
Location: Amsterdam,The Netherlands

Re: Quads

Postby Gilmar_Austin » Fri Mar 31, 2017 6:20 am

USABMXER1 wrote:
Gilmar_Austin wrote:Id rather see pit bikes and 85cc in the game quads are fun and everything but id rather ride something i ride IRL :?

These are honestly the bikes that I want to see, a quad in the game would just be too much of a hassle to implement into the game without creating an entirely new game for quads imo.

That's true pit bike and 85's only require downscaling and i would love if it had rider scaling as well :)
:arrow:


Return to “Suggestion Box”

Who is online

Users browsing this forum: bc45 and 18 guests