Game Suggestions

Post your suggestions here
dylan22
Posts: 2635
Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia
Contact:

Re: Game Suggestions

Postby dylan22 » Mon Jan 28, 2013 8:38 am

DJD wrote:I get weird anomalies from time to time where the suspension oscillates really quickly at the stops. (Either rebounding or under compression)

It causes me to wash out and shit. Ill go into a corner perfectly then it randomly just washes super fast. I posted a video awhile back.

Usually happens when i land going into a corner.

This reminded me of Something i realised during sx last year. Jumping into corners or coming in hot. With anti lock front end. I would washout heaps and it would be completely random. Turned it to normal and the problem completely disappeared. I couldn't work out why.
Image
Intel i7-3770K CPU @ 3.50GHz. GeForce GTX 680 4GB. 16 GB RAM

User avatar
DJ99X
Posts: 15467
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Game Suggestions

Postby DJ99X » Mon Jan 28, 2013 8:55 am

Turn the braking torque down. Makes the braking smoother

DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

Re: Game Suggestions

Postby DJD » Mon Jan 28, 2013 8:09 pm

wheels1758 wrote:When that happens, is your suspension fully compressed? Is your frame nearly hitting the ground?


Yeah, It usually happens when the suspension is being fully compressed or rebounding. The wheels vibrate super fast, its odd.

Like some kind of glitch where the wheels are bouncing off the stops. Right when the suspension reaches full compression and is about to rebound, it oscillates really fast.

User avatar
DJ99X
Posts: 15467
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Game Suggestions

Postby DJ99X » Mon Jan 28, 2013 9:02 pm

What sort of oil level are you running?

DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

Re: Game Suggestions

Postby DJD » Mon Jan 28, 2013 9:38 pm

100 (76.20mm)

User avatar
DJ99X
Posts: 15467
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Game Suggestions

Postby DJ99X » Mon Jan 28, 2013 9:52 pm

You run everything on 100 don't you? Have you tried not doing that?

DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

Re: Game Suggestions

Postby DJD » Mon Jan 28, 2013 10:16 pm

No, I don't.

fork_compression_adjustment=85.000000
fork_rebound_adjustment=65.000000
fork_spring_rate_adjustment=77.000000
fork_preload_adjustment=35.000000
fork_oil_level_adjustment=100.000000
shock_compression_adjustment=50.000000
shock_rebound_adjustment=80.000000
shock_spring_rate_adjustment=40.000000
shock_preload_adjustment=30.000000

User avatar
DJ99X
Posts: 15467
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Game Suggestions

Postby DJ99X » Mon Jan 28, 2013 10:50 pm

Have you tried turning the oil level down a bit? Like even to 80-90

User avatar
tyskorn
Posts: 6432
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA
Contact:

Re: Game Suggestions

Postby tyskorn » Thu Feb 07, 2013 4:49 am

Would it be possible to have different settings for shaders on just the rider and bike and track objects? I like being able to load fast with shaders off, but I kinda like the normal maps on gear. :lol:
Image

User avatar
KTM57
Posts: 13541
Joined: Wed Jul 07, 2010 2:42 am
Team: Adept
Location: TX

Re: Game Suggestions

Postby KTM57 » Thu Feb 07, 2013 4:53 am

Just run Hardware/copy or direct with "use shader programs" set to yes.

User avatar
tyskorn
Posts: 6432
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA
Contact:

Re: Game Suggestions

Postby tyskorn » Thu Feb 07, 2013 5:17 am

No, that goes onto track objects too. You little goonlet. I'm saying just the rider and bike. That's why I tried saying rider and bike and objects. I know that terrain shaders are separate.
Image

User avatar
KTM57
Posts: 13541
Joined: Wed Jul 07, 2010 2:42 am
Team: Adept
Location: TX

Re: Game Suggestions

Postby KTM57 » Thu Feb 07, 2013 5:49 am

I misread it and got excited that I was gonna make you look like you weren't about that lyfe. Clearly, you are.

barrington314
Posts: 6436
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Game Suggestions

Postby barrington314 » Mon Jan 15, 2018 2:17 am

Phathry25 wrote:MULTIPLE LIGHT SOURCES

:D

JLV, I've been trying to find if you've talked about why we can only have one light source. Would multiple light sources be something you'd consider?

jlv
Site Admin
Posts: 12863
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Game Suggestions

Postby jlv » Mon Jan 15, 2018 2:54 am

barrington314 wrote:
Phathry25 wrote:MULTIPLE LIGHT SOURCES

:D

JLV, I've been trying to find if you've talked about why we can only have one light source. Would multiple light sources be something you'd consider?

Wouldn't be too hard to add more conventional light sources. They're built in to OpenGL. The thing that makes me hesitant is I've been thinking about switching to doing all lighting through HDR environment maps instead. Not sure I want to add more stuff that will just be obsolete in short order.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

vmaki
Posts: 181
Joined: Sat Jun 02, 2012 2:46 pm
Team: Privateer
Location: Suomi, Finland

Re: Game Suggestions

Postby vmaki » Tue Jan 16, 2018 7:54 pm

jlv wrote:
barrington314 wrote:
Phathry25 wrote:MULTIPLE LIGHT SOURCES

:D

JLV, I've been trying to find if you've talked about why we can only have one light source. Would multiple light sources be something you'd consider?

Wouldn't be too hard to add more conventional light sources. They're built in to OpenGL. The thing that makes me hesitant is I've been thinking about switching to doing all lighting through HDR environment maps instead. Not sure I want to add more stuff that will just be obsolete in short order.


I just read about HDR environment maps and it sounds like a really good solution. If I understood it correctly the light sources would be projected from a sphere map onto the track? So from outside the track in. That would work really well in a stadium environment but what if I would like to have light sources within the track limits? Say a bonfire in the middle of the track or multible spotlights next to the jumps in a dark forest? Would it be possible to have both HDR environment map and conventional light sources? Are there HDR versions of conventional light sources?
http://adaptivesamples.com/2016/03/16/m ... -own-hdri/
Image


Return to “Suggestion Box”

Who is online

Users browsing this forum: No registered users and 2 guests