Since I'm a structural engineer I've been thinking about traction not as a matter of simple coulomb friction between homogeneous surfaces but from a soil-mechanics perspective.jlv wrote:What's the rationale for the .7 static friction? It should be higher than the sliding friction for most (probably all) surfaces.
My initial low friction values are based on internal friction values for different soils which typically vary between 0.5 and 0.7 and as these values are proportional to the amount of shear stress the soil can withstand before the initial failure I think it describes the problem fairly well under the circumstances.
As for the higher values for higher slip rates; they are just based on the idea of the soil being compressed and therefor being able to withstand more shear stress before further failure.
I'm well aware of the flaws in the mechanics but imo it works great and gives a realistic feeling for loose soils like sand.
Having an initial low friction makes rougher tracks a lot more forgiving as well because the tires slide a bit before re-gaining grip when thing's go pear-shaped.
While we're on the subject; any chance you could separate the lateral and longitudinal friction values in the tileinfo?
Imo that would make it a lot easier to simulate sand and other loose soils.