Faster way to delete the dots in gradient edit
Faster way to delete the dots in gradient edit
These dots are a pain in the ass to delete by just dragging them, Im not aware of any hotkeys to remove them. If there are I would like to know, if not I would like to see it integgrated in the game... JLV!!!
Re: Faster way to delete the dots in gradient edit
Arrows next/previous dot, delete = delete, that would have been a nice feature. As of now there isn't any fast way.
Discord: StorkeN#6883 - StorkenMXS Youtube - StorkenMXS Instagram - StorkenMXS Facebook - TMFR on Faceboook
Re: Faster way to delete the dots in gradient edit
I know right...Wahlamt wrote:Arrows next/previous dot, delete = delete, that would have been a nice feature. As of now there isn't any fast way.
-
- Posts: 6614
- Joined: Fri Feb 18, 2011 6:03 pm
- Team: me
- Location: Charleston, SC
Re: Faster way to delete the dots in gradient edit
Maybe if the click and drag didnt get rid of the one you are clicked on but rather the ones you drag past... ???
Re: Faster way to delete the dots in gradient edit
Boom.barrington314 wrote:Maybe if the click and drag didnt get rid of the one you are clicked on but rather the ones you drag past... ???
Re: Faster way to delete the dots in gradient edit
And a f***ing way to add/delete/move more that one f***ing object (statue and billboard) at once. Do I really have to delete all this f***ing s**t one by one?
/endrage
Yes, I'm extremely upset because I messed it and have to re-do all the work.
Any volunteer to place the fences in blender?
/endrage
Yes, I'm extremely upset because I messed it and have to re-do all the work.
Any volunteer to place the fences in blender?
Re: Faster way to delete the dots in gradient edit
Cant you just go to Notepad ++ and delete all the statues that you dont want.rafagas wrote:And a f***ing way to add/delete/move more that one f***ing object (statue and billboard) at once. Do I really have to delete all this f***ing s**t one by one?
/endrage
Yes, I'm extremely upset because I messed it and have to re-do all the work.
Any volunteer to place the fences in blender?
Re: Faster way to delete the dots in gradient edit
There's over a thousand objects. Some are ok, some are not. Looking for them by coordinates is not really an option
Re: Faster way to delete the dots in gradient edit
Oh I thought you wanted to take them all off XD then no, takes to long.rafagas wrote:There's over a thousand objects. Some are ok, some are not. Looking for them by coordinates is not really an option
-
- Posts: 6614
- Joined: Fri Feb 18, 2011 6:03 pm
- Team: me
- Location: Charleston, SC
Re: Faster way to delete the dots in gradient edit
JLV, any comments on this?barrington314 wrote:Maybe if the click and drag didnt get rid of the one you are clicked on but rather the ones you drag past... ???
Re: Faster way to delete the dots in gradient edit
I have to admit, I don't use "set from terrain" very often. Maybe try smoothing the terrain before you load it into the gradient?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
-
- Posts: 1644
- Joined: Thu Oct 01, 2009 2:16 pm
- Team: Start Your Systems
- Location: Central PA
Re: Faster way to delete the dots in gradient edit
jlv wrote:I have to admit, I don't use "set from terrain" very often.
2011 LRS Monday Night local Series 125 Pro Champion
jlv wrote:What a dope! He should have saved that move for the last lap like Cody Darr!
-
- Posts: 4657
- Joined: Fri Mar 30, 2012 4:05 am
- Team: Who Knows...
- Location: Test Tracks and In N Out
Re: Faster way to delete the dots in gradient edit
besides his old tracks, hes only really made supercross tracks in recent years, which really has no need for itCody Darr wrote:jlv wrote:I have to admit, I don't use "set from terrain" very often.
barrington314 wrote:awood is right
Leclair wrote:My name is barking
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th OverallLeclair wrote:i fuck you
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
Re: Faster way to delete the dots in gradient edit
Smoothing results in more dots in my experience. Instead of having 5 choppy/edgy dot's, you'll have 50 smooth ones.jlv wrote:I have to admit, I don't use "set from terrain" very often. Maybe try smoothing the terrain before you load it into the gradient?
Discord: StorkeN#6883 - StorkenMXS Youtube - StorkenMXS Instagram - StorkenMXS Facebook - TMFR on Faceboook
-
- Posts: 6614
- Joined: Fri Feb 18, 2011 6:03 pm
- Team: me
- Location: Charleston, SC
Re: Faster way to delete the dots in gradient edit
JLV, on a similar topic, do you think it will ever be possible to do something like this with gradients?
I know its been talked about before but not sure if you've ever commented on it.
And while I have your attention, what about square brushes? Im not looking for you to say "yes Ill do this" (well kinda) but more if you would even consider these, or if they are even possible. Thanks
I know its been talked about before but not sure if you've ever commented on it.
And while I have your attention, what about square brushes? Im not looking for you to say "yes Ill do this" (well kinda) but more if you would even consider these, or if they are even possible. Thanks