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Re: Editor incorrection with sharp edges

Posted: Fri Dec 16, 2016 7:31 pm
by VUSTTOS
sethiemeboi wrote:
VUSTTOS wrote:
jlv wrote:I want to make some texture management updates and add the 2017 dynos first. Once that's done I'm calling it 1.11. I'll see what I can do after that.
Would you be able to add a black background plate to the 250's and keep it white for the 450's?

Lot of people plays with the competitors volume set to 0 so it's would be awesome to be able to visualize whos on 450's and whos on 250's.
its a good idea, but all the manufacturers keep white plates stock on every single make. wouldn't be realistic
I am not asking for a Custom Graphics. I'm asking for the default white background that every model in Sim has:
Image

Re: Editor incorrection with sharp edges

Posted: Wed Dec 21, 2016 3:29 pm
by barrington314
jlv wrote:I want to make some texture management updates and add the 2017 dynos first. Once that's done I'm calling it 1.11. I'll see what I can do after that.
Thanks for the reply JLV.
One more thing on a similar topic. Could you make a button to invert the gradient?

Re: Editor incorrection with sharp edges

Posted: Wed Dec 21, 2016 3:59 pm
by Wahlamt
barrington314 wrote:One more thing on a similar topic. Could you make a button to invert the gradient?
Would this be used to "remove" things you added? Pretty cool idea. Using the "paint" works most of the time, but the inversion seems like a great thing to have.

Re: Editor incorrection with sharp edges

Posted: Thu Dec 22, 2016 2:51 am
by jlv
Wouldn't be hard to add. In what situation would painting not work?

Re: Editor incorrection with sharp edges

Posted: Thu Dec 22, 2016 2:56 am
by yzmxer608
VUSTTOS wrote:Lot of people plays with the competitors volume set to 0
No wonder there's so many bad passes and crashes, zero shouldn't be an option.

Not to get off topic but why do people get so excited over new dynos? Unless it's something different like a different engine type (500), the 450s and 250f's just get faster, then people just jump bigger things and it sucks for track makers. You people should be pushing chassis adjustments or something instead if you want bike updates.

Re: Editor incorrection with sharp edges

Posted: Sat Dec 24, 2016 11:38 pm
by Wahlamt
jlv wrote:Wouldn't be hard to add. In what situation would painting not work?
Just going to use a single/wave as an example.

If you add this wave and also have ruts or bumps in it, you'd reset all of it with paint, where's a negative add would keep the bumps and ruts. Also paint is painful in the way that if you don't want sharp edges, but have it smooth, you're always ending up painting past what you want a bit. So if you have a rut, bumps or something (that you for some reason) built before the jump, or even if it is before the jump, chances are that you with paint removes a bit of it, or edges just becomes weird.

Hope I made any sense.

Re: Editor incorrection with sharp edges

Posted: Sun Dec 25, 2016 2:19 am
by jlv
So really layers would be better than subtract.

Re: Editor incorrection with sharp edges

Posted: Sun Dec 25, 2016 3:38 am
by Big Smooth one3
jlv wrote:I want to make some texture management updates...
Texture management...hhmm, that sounds intriguing...thanks for the continued updates, look forward to seeing what 1.11 brings to the table.

Re: Editor incorrection with sharp edges

Posted: Sun Dec 25, 2016 9:27 am
by Wahlamt
jlv wrote:So really layers would be better than subtract.
Ideally I'd be pretty good, I think... Is that a "I might do this" statement or is it more "This could be pretty good"? If it's the first one, if you have any ideas, I'd be more than happy to see the ideas around it.
Big Smooth one3 wrote:
jlv wrote:I want to make some texture management updates...
Texture management...hhmm, that sounds intriguing...thanks for the continued updates, look forward to seeing what 1.11 brings to the table.
Isn't that what the latest snapshot brought?

Re: Editor incorrection with sharp edges

Posted: Mon Dec 26, 2016 3:37 am
by jlv
Wahlamt wrote:
jlv wrote:So really layers would be better than subtract.
Ideally I'd be pretty good, I think... Is that a "I might do this" statement or is it more "This could be pretty good"? If it's the first one, if you have any ideas, I'd be more than happy to see the ideas around it.
Layers wouldn't be that hard and it's something that I've wished I had plenty of times, so yeah, I might do that.
Wahlamt wrote:
Big Smooth one3 wrote:
jlv wrote:I want to make some texture management updates...
Texture management...hhmm, that sounds intriguing...thanks for the continued updates, look forward to seeing what 1.11 brings to the table.
Isn't that what the latest snapshot brought?
No, the other change will be a max texture resolution limit. It's kind of a pain to do though since I have to put off loading the textures until after all the models are loaded. It's partially written but I think I'll just add the 2017 bikes and call that 1.11. I don't want to drop the new bikes on everyone mid-season again. I can do the tex res limit after 1.11.