bikes should make ruts

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rassa103
Posts: 76
Joined: Mon Dec 28, 2015 6:51 pm
Team: B-Line Racing

bikes should make ruts

Post by rassa103 »

i think it would be sick if the bikes could make lines, braking bumps etc.....
roses are red, grass is greener, when i think of you... i play with my weiner :)
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tommyz21
Posts: 126
Joined: Sun Nov 30, 2014 3:53 am
Team: Vertex

Re: bikes should make ruts

Post by tommyz21 »

--erode 1-1000 in properties at the end o fthe name of mx simulator
lukescheff wrote:yeah i think rf should do it as like an amateur series or maybe just for the gp fans
rassa103
Posts: 76
Joined: Mon Dec 28, 2015 6:51 pm
Team: B-Line Racing

Re: bikes should make ruts

Post by rassa103 »

at the end of the start in or target?
roses are red, grass is greener, when i think of you... i play with my weiner :)
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Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
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Re: bikes should make ruts

Post by Wahlamt »

It's 1-100. At the end of the target line.

Code: Select all

"something" --erode 100
1 is the least you can give and 100 is the most.
Pumaxcs
Posts: 13205
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: bikes should make ruts

Post by Pumaxcs »


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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
Branhedge10
Posts: 117
Joined: Mon Apr 08, 2013 4:18 pm
Team: Holeshot Motorsports

Re: bikes should make ruts

Post by Branhedge10 »

What 46k does in the video seems like it would be cool if it was a mud race track.
Timo Van Dyk
Posts: 243
Joined: Tue Feb 24, 2015 6:41 pm
Team: MV Films

Re: bikes should make ruts

Post by Timo Van Dyk »

+1



sorry for bige letters :)
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