Collisions
Collisions
I don't know about anyone else, but the number one thing that makes me rage in this game is the collisions. It's too wishy washy with who falls every time you come into contact with someone. I've been nailed and nothing happens to me or the other guy, and other times I'm going bar to bar in a battle and only one of us gets affected by it. Some people like it better how it is but I prefer how it was before. And I don't even punt people. Who else is with me on that?
jlv wrote:Because he didn't come in here and confess like an idiot.Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.
Re: Collisions
I hate it how sometimes, you are battleing with someone and you try to pass them, then they end up crashing together but you only fall. Then you are just sitting there like.Jack175 wrote:I don't know about anyone else, but the number one thing that makes me rage in this game is the collisions. It's too wishy washy with who falls every time you come into contact with someone. I've been nailed and nothing happens to me or the other guy, and other times I'm going bar to bar in a battle and only one of us gets affected by it. Some people like it better how it is but I prefer how it was before. And I don't even punt people. Who else is with me on that?
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Re: Collisions
Situations like this below (Shack from the Open class at Oakland) is what I find very annoying. I know it works well in certain situations, but others it's not the greatest (read this for more info, a irl life story by jlv applicable to this is in there too! http://forum.mxsimulator.com/viewtopic.php?f=15&t=29661).
His collision touched the downed rider's front wheel then the stabilizer goes.
His collision touched the downed rider's front wheel then the stabilizer goes.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Collisions
Thanks for posting that, Nate. Its exact situations like that, where I'm tip toeing through a sea of downed riders at very low speed, that is absolutely RAGE INDUCING. If anything, the front end should just be jerked to the side instead of the rider going into complete derp mode.
If the "front end lock" were changed where you could hit a downed rider and not loose the stabilizer, that would be fantastic and a huge improvement. Especially because noone can ride cleanly and there's always a sea of downed riders.
If the "front end lock" were changed where you could hit a downed rider and not loose the stabilizer, that would be fantastic and a huge improvement. Especially because noone can ride cleanly and there's always a sea of downed riders.
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
Re: Collisions
Actually it doesn't disable the stabilizer if you're under 5 feet/sec when you make contact. I can't raise it too much since most of the time a block pass is at the slowest part of the corner.
One thing I could do is not disable the stabilizer if the rider you hit is one the ground. I thought it already did that but looking at it now I don't see it.
One thing I could do is not disable the stabilizer if the rider you hit is one the ground. I thought it already did that but looking at it now I don't see it.
Josh Vanderhoof
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Re: Collisions
I didn't realize that was true for under a certain speed. Can we get a speedometer?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Collisions
Seems fairly quick and easy to implement. Can you make this update soon? I think it would really put a damper on first lap chaos in big organized races.jlv wrote:Actually it doesn't disable the stabilizer if you're under 5 feet/sec when you make contact. I can't raise it too much since most of the time a block pass is at the slowest part of the corner.
One thing I could do is not disable the stabilizer if the rider you hit is one the ground. I thought it already did that but looking at it now I don't see it.
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
Re: Collisions
This would help a lot! Maybe raising the stabilizer to 10 feet/sec would be better?ShackAttack12 wrote:Seems fairly quick and easy to implement. Can you make this update soon? I think it would really put a damper on first lap chaos in big organized races.jlv wrote:Actually it doesn't disable the stabilizer if you're under 5 feet/sec when you make contact. I can't raise it too much since most of the time a block pass is at the slowest part of the corner.
One thing I could do is not disable the stabilizer if the rider you hit is one the ground. I thought it already did that but looking at it now I don't see it.
jlv wrote:Because he didn't come in here and confess like an idiot.Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.
Re: Collisions
A perfect example just happened to me!
http://www.mediafire.com/download/hydal ... isions.rar
Skip to 6:27. I got absolutely blasted like 4th gear wide and nothing happened to the other guy. Another thing is getting landed on. Very often one guy stays up which doesn't make a whole lot of sense
http://www.mediafire.com/download/hydal ... isions.rar
Skip to 6:27. I got absolutely blasted like 4th gear wide and nothing happened to the other guy. Another thing is getting landed on. Very often one guy stays up which doesn't make a whole lot of sense
jlv wrote:Because he didn't come in here and confess like an idiot.Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.
Re: Collisions
I want to finish getting the 2016 info entered first. Just finished finding all the gear ratio info so it should be done soon.ShackAttack12 wrote:Seems fairly quick and easy to implement. Can you make this update soon? I think it would really put a damper on first lap chaos in big organized races.
It's really about as high as it can be. You'd be surprised at how low the speed is during most block passes.Jack175 wrote:This would help a lot! Maybe raising the stabilizer to 10 feet/sec would be better?
Josh Vanderhoof
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Re: Collisions
That would be fantastic.jlv wrote:One thing I could do is not disable the stabilizer if the rider you hit is one the ground. I thought it already did that but looking at it now I don't see it.
Re: Collisions
Turns out it already does this. The test was in a function I didn't check. If the other rider is off the bike, or if the other bike's velocity is under 5 feet / sec, your stabilizer will not be weakened.jlv wrote:One thing I could do is not disable the stabilizer if the rider you hit is one the ground. I thought it already did that but looking at it now I don't see it.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Re: Collisions
jlv wrote:I want to finish getting the 2016 info entered first. Just finished finding all the gear ratio info so it should be done soon.
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Re: Collisions
Yeah I agree. Also should make collisions more realistic and not just fall over if you bump someone in a corner or on a straight away.