Legit that looks perfectly scaled, even though it is a little bit on the bigger side and getting ready to overlap the FOV barely but I think I like that more than the stock one.nickuzick wrote:My map size is 2.3 or 2.4. I've used it since we could change it. I haven't found it to be too big or too small but that might be just me.
Get rid of the huge arrow on the "MAP"
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Re: Get rid of the huge arrow on the "MAP"
Re: Get rid of the huge arrow on the "MAP"
fov 120USABMXER1 wrote: Legit that looks perfectly scaled, even though it is a little bit on the bigger side and getting ready to overlap the FOV barely but I think I like that more than the stock one.
Height .13
Angle 8
If you were curious
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Re: Get rid of the huge arrow on the "MAP"
I was very curios lol, it looks really good as wellnickuzick wrote:fov 120USABMXER1 wrote: Legit that looks perfectly scaled, even though it is a little bit on the bigger side and getting ready to overlap the FOV barely but I think I like that more than the stock one.
Height .13
Angle 8
If you were curious
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Re: Get rid of the huge arrow on the "MAP"
or have the option to get rid of the track map thingy to toggle it on or off
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Re: Get rid of the huge arrow on the "MAP"
You already can, called go into the track files and find the map and just take it out of the game, it works the exact sametommyz2121 wrote:or have the option to get rid of the track map thingy to toggle it on or off
Re: Get rid of the huge arrow on the "MAP"
Do you have issues with helmet/head clipping onto the screen in first person with those FOV settings? I've been on 120/0/0 forever and always get the clipping at the top. Or are you aware of a helmet model that works properly in first person?nickuzick wrote: fov 120
Height .13
Angle 8
If you were curious
Re: Get rid of the huge arrow on the "MAP"
It does but my brain has blocked it out for close to a year nowSKlein wrote:Do you have issues with helmet/head clipping onto the screen in first person with those FOV settings? I've been on 120/0/0 forever and always get the clipping at the top. Or are you aware of a helmet model that works properly in first person?nickuzick wrote: fov 120
Height .13
Angle 8
If you were curious
Re: Get rid of the huge arrow on the "MAP"
Same here, however I tend to notice it if I'm making a video which is a minuscule complaint because I just bump it to 120/34/0 and it usually fixes the issue.nickuzick wrote: It does but my brain has blocked it out for close to a year now
Re: Get rid of the huge arrow on the "MAP"
It's probably the neck of the rider model, delete that out of the fp model and you should be ok.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Get rid of the huge arrow on the "MAP"
Nice settings there guynickuzick wrote:fov 120USABMXER1 wrote: Legit that looks perfectly scaled, even though it is a little bit on the bigger side and getting ready to overlap the FOV barely but I think I like that more than the stock one.
Height .13
Angle 8
If you were curious
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Re: Get rid of the huge arrow on the "MAP"
Yeah, i had posted a thread about this a while back and that was more or less his response.onefoureight wrote:I'm pretty sure JLV said the red arrow was a hard coded vector and it'd be a proper kunt to change.
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