Less Stiff Rider Body Movement

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Clintos15
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Less Stiff Rider Body Movement

Postby Clintos15 » Mon Feb 06, 2017 7:40 am

I dont know this has probably already been suggested before, If the rider would look less stiff mid air in a whip or when turning it would look more realistic. When you steer or turn your rider leaning over in the direction or mid air in a big whip your rider leaning of the bike or in the direction of you whip. I dont know what the extent to add this is but would be good and look even more realistic.
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Mcguire103
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Re: Less Stiff Rider Body Movement

Postby Mcguire103 » Mon Feb 06, 2017 12:01 pm

pretty much anything that requires animation is a no go. you could probably make a more relaxed looking rider model though.
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Squidmob567
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Re: Less Stiff Rider Body Movement

Postby Squidmob567 » Mon Feb 06, 2017 7:02 pm

Yeah i'm pretty sure the physics are based off of the current skeleton of the rider so basically if you changed the rider movements you would have to re-make the physics of the game
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Ezra
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Re: Less Stiff Rider Body Movement

Postby Ezra » Tue Feb 07, 2017 8:02 am

Squidmob567 wrote:Yeah i'm pretty sure the physics are based off of the current skeleton of the rider so basically if you changed the rider movements you would have to re-make the physics of the game

I could be totally off base here, but what if the visible rider model wasn't tied to the physics. As in the existing skeleton of the rider would remain but invisible, and then a separate model could be what is actually seen.
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team canada
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Re: Less Stiff Rider Body Movement

Postby team canada » Tue Feb 07, 2017 6:30 pm

sort of on the same topic but I'm not sure if it has to do with bike models or riders models or what but could we get the rider to not ride the bike on his heels please
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jgmtbike
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Re: Less Stiff Rider Body Movement

Postby jgmtbike » Tue Feb 07, 2017 7:22 pm

Ezra wrote:
Squidmob567 wrote:Yeah i'm pretty sure the physics are based off of the current skeleton of the rider so basically if you changed the rider movements you would have to re-make the physics of the game

I could be totally off base here, but what if the visible rider model wasn't tied to the physics. As in the existing skeleton of the rider would remain but invisible, and then a separate model could be what is actually seen.

I don't know how this would work but it sounds good to me... always wished the rider would sorta react to the bumps in the track more than he currently does. we should throw some girl rider models in here too that would be cool haha :D
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Sandhapper
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Re: Less Stiff Rider Body Movement

Postby Sandhapper » Wed Feb 08, 2017 11:42 am

jgmtbike wrote:Always wished the rider would sorta react to the bumps in the track more than he currently does. we should throw some girl rider models in here too that would be cool haha :D

Sooo you're saying, bouncing boobies when going through bumps?







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jgmtbike
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Re: Less Stiff Rider Body Movement

Postby jgmtbike » Wed Feb 08, 2017 6:59 pm

Sandhapper wrote:
jgmtbike wrote:Always wished the rider would sorta react to the bumps in the track more than he currently does. we should throw some girl rider models in here too that would be cool haha :D

Sooo you're saying, bouncing boobies when going through bumps?







+1

yes please
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike

-Thanks so much for all your support of my tracks. I hope I can continue to make better and better ones!

luke552 wrote:You and your tracks deserve a nice piece of ass...

USABMXER1
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Re: Less Stiff Rider Body Movement

Postby USABMXER1 » Fri Feb 10, 2017 4:19 pm

jgmtbike wrote:
Sandhapper wrote:
jgmtbike wrote:Always wished the rider would sorta react to the bumps in the track more than he currently does. we should throw some girl rider models in here too that would be cool haha :D

Sooo you're saying, bouncing boobies when going through bumps?







+1

yes please

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