start gate 'bump'

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Kenny154
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Re: start gate 'bump'

Postby Kenny154 » Wed Mar 29, 2017 12:36 pm

+1

Itz Raidox
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Re: start gate 'bump'

Postby Itz Raidox » Fri Jun 09, 2017 2:29 am

+1
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Tristan.Botteram
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Re: start gate 'bump'

Postby Tristan.Botteram » Fri Jun 09, 2017 9:45 am

Mcguire103 wrote:i think by now there should be collision file for gate so when it drops you can actually feel riding over it. and also will make starts more challenging imo.

Sound cool but you can also make a little bump in the track editor under the gate and that also works quite well.

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Aaron Hall
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Re: start gate 'bump'

Postby Aaron Hall » Fri Jun 09, 2017 12:52 pm

Tristan.Botteram wrote:
Mcguire103 wrote:i think by now there should be collision file for gate so when it drops you can actually feel riding over it. and also will make starts more challenging imo.

Sound cool but you can also make a little bump in the track editor under the gate and that also works quite well.

But altering the ground under the gate will make the gate move and probably sink into the ground
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Wahlamt
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Re: start gate 'bump'

Postby Wahlamt » Fri Jun 09, 2017 1:53 pm

Aaron Hall wrote:
Tristan.Botteram wrote:
Mcguire103 wrote:i think by now there should be collision file for gate so when it drops you can actually feel riding over it. and also will make starts more challenging imo.

Sound cool but you can also make a little bump in the track editor under the gate and that also works quite well.

But altering the ground under the gate will make the gate move and probably sink into the ground

Put it an inch in front or after the gate and it'll be fine

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checkerz
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Re: start gate 'bump'

Postby checkerz » Fri Jun 09, 2017 2:10 pm

Go ride across an over under bridge once and then get back to us about how you think riding across a collision with 40 riders elbow to elbow is a good idea. Doing it via terrain is definitely the best idea currently.

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Aaron Hall
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Re: start gate 'bump'

Postby Aaron Hall » Fri Jun 09, 2017 2:16 pm

Wahlamt wrote:
Aaron Hall wrote:
Tristan.Botteram wrote:Sound cool but you can also make a little bump in the track editor under the gate and that also works quite well.

But altering the ground under the gate will make the gate move and probably sink into the ground

Put it an inch in front or after the gate and it'll be fine

Next emf track then :lol:
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checkerz
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Re: start gate 'bump'

Postby checkerz » Sat Jun 10, 2017 3:55 am

Aaron Hall wrote:
Wahlamt wrote:
Aaron Hall wrote:But altering the ground under the gate will make the gate move and probably sink into the ground

Put it an inch in front or after the gate and it'll be fine

Next emf track then :lol:

Instead of a bump where you'll likely get the object clipping through terrain, I would look into adding ruts behind (and even in front) of the gate and having the gate sitting on an elevated or flat platform. Think of the gate being on a tabletop with the area before and after the gate dropped or just where the ruts are going up and down over the "tabletop".

It's something I think that may help spread out the first turns a bit adding a bit more skill to the starts, but could also cause havoc going over the gate. Only testing will tell.

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Re: start gate 'bump'

Postby Ddavis » Mon Jun 12, 2017 9:11 pm

I'd rather have a sound file of the gate hitting the dirt before we get a "start bump".
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dombeal57
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Re: start gate 'bump'

Postby dombeal57 » Tue Jun 13, 2017 4:04 am

no point really. in real life you are concentrating so hard you dont really notice the bump

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Clintos15
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Re: start gate 'bump'

Postby Clintos15 » Tue Jun 13, 2017 7:17 am

+1
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ColtHans
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Re: start gate 'bump'

Postby ColtHans » Wed Jun 14, 2017 1:07 am

+1

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funkychicken
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Re: start gate 'bump'

Postby funkychicken » Wed Jun 14, 2017 9:23 pm

dombeal57 wrote:no point really. in real life you are concentrating so hard you dont really notice the bump

Ddavis wrote:I'd rather have a sound file of the gate hitting the dirt before we get a "start bump".
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