sping rear suspension movement.

Post your suggestions here
gusma
Posts: 54
Joined: Mon Aug 15, 2011 4:47 pm
Team: Privateer

sping rear suspension movement.

Postby gusma » Thu Mar 02, 2017 7:12 pm

you know in the rider model there is 9 bones. here is the jm
JM2
9
armlowerleft.armlowerright.armupperleft.armupperright.leglowerleft.leglowerright.legupperleft.legupperright.torso

is we use the same process with bike?the moving parts like springs cable or other can be moved from fork and swingarm...
create something like that:
JM2
4
fork_upper.fork_lower.frame.swingarm

so just try to create a model and put this mode on....
i don't have time at the moment so i tell you here if someone wants to try
if it don't work, i hope JLV reading this , will create this

jlv
Site Admin
Posts: 12218
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: sping rear suspension movement.

Postby jlv » Fri Mar 03, 2017 4:38 am

Sorry, no bones in the bike right now.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

User avatar
sethiemeboi
Posts: 555
Joined: Fri Jul 03, 2015 5:17 pm
Team: VlastMX
Location: Right Behind You....
Contact:

Re: sping rear suspension movement.

Postby sethiemeboi » Fri Mar 03, 2017 4:35 pm

rip
Image


Return to “Suggestion Box”

Who is online

Users browsing this forum: No registered users and 2 guests