Yamaha285 wrote:
I can only imagine

Also, I feel that something would have to be done with how this game handles ruts. Small ruts in this game do not work very well.
Yamaha285 wrote:
Ddavis wrote:I think you'd need a limit on track deformation, because if it just continued to get worse it would become unplayable for the physics of the game.
Yamaha285 wrote:Not promoting any other games but mx bikes erode online works great and it works with late arrival players as well. What would be different here compared to that game?
https://gyazo.com/db8d731b83e1b362efa7a80cbefd446a
jlv wrote:Ddavis wrote:I think you'd need a limit on track deformation, because if it just continued to get worse it would become unplayable for the physics of the game.
That could be a problem, although erode_max_slope will at least keep it from making any walls.Yamaha285 wrote:Not promoting any other games but mx bikes erode online works great and it works with late arrival players as well. What would be different here compared to that game?
https://gyazo.com/db8d731b83e1b362efa7a80cbefd446a
Could just be me being too cheap with the bandwidth. I haven't tried the terrain deformation in MX Bikes, but if it just leaves a rut behind the bike it's quite a bit simpler than what erode does.
I was re-reading my erode code the other day and did notice a couple of things that could be compressed fairly easily. Might not need as elaborate of a compression scheme as I was initially planning on.
Squidmob567 wrote:
KaseoDip wrote:Yamaha285 wrote:
I can only imagine
Also, I feel that something would have to be done with how this game handles ruts. Small ruts in this game do not work very well.
jlv wrote:Ddavis wrote:I think you'd need a limit on track deformation, because if it just continued to get worse it would become unplayable for the physics of the game.
That could be a problem, although erode_max_slope will at least keep it from making any walls.Yamaha285 wrote:Not promoting any other games but mx bikes erode online works great and it works with late arrival players as well. What would be different here compared to that game?
https://gyazo.com/db8d731b83e1b362efa7a80cbefd446a
Could just be me being too cheap with the bandwidth. I haven't tried the terrain deformation in MX Bikes, but if it just leaves a rut behind the bike it's quite a bit simpler than what erode does.
I was re-reading my erode code the other day and did notice a couple of things that could be compressed fairly easily. Might not need as elaborate of a compression scheme as I was initially planning on.
Rayvenator wrote:checkerz wrote:jlv wrote:It can definitely be done. It'll still be fairly slow since the track modifications require a lot of stuff to be recalculated that would otherwise be pre-computed, but as slow computers become a smaller and smaller minority that becomes less of an issue.
When can we go this direction?
Yeah at some point we have to start raising the bar on what computer is expected out of a player. We cant always dismiss mechanics because of slower computers wont run it, or we´ll get nowhere.
ColtHans wrote:Rayvenator wrote:checkerz wrote:
When can we go this direction?
Yeah at some point we have to start raising the bar on what computer is expected out of a player. We cant always dismiss mechanics because of slower computers wont run it, or we´ll get nowhere.
yeah well...some people cant afford $1500 computers.
some people are 12ROSE822 wrote:ColtHans wrote:Rayvenator wrote:
Yeah at some point we have to start raising the bar on what computer is expected out of a player. We cant always dismiss mechanics because of slower computers wont run it, or we´ll get nowhere.
yeah well...some people cant afford $1500 computers.
Some people should go to work then
ROSE822 wrote:Any News?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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