Erode online

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Triptez(Ethan Parks)
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Re: Erode online

Postby Triptez(Ethan Parks) » Wed Jul 19, 2017 2:05 am

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Re: Erode online

Postby motokid499 » Wed Jul 19, 2017 3:15 am

jlv wrote:
ROSE822 wrote:Any News?

Just got basic erode working online today. I have some more work to do to make demos record the erosion. Should have a new snapshot ready for testing soon.


FUCK YESSSSSS
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Re: Erode online

Postby Racers52 » Wed Jul 19, 2017 4:46 am

motokid499 wrote:
jlv wrote:
ROSE822 wrote:Any News?

Just got basic erode working online today. I have some more work to do to make demos record the erosion. Should have a new snapshot ready for testing soon.


FUCK YESSSSSS


What did I just read? :oops:
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Re: Erode online

Postby Racers52 » Wed Jul 19, 2017 4:53 am

jlv wrote:
ROSE822 wrote:Any News?

Just got basic erode working online today. I have some more work to do to make demos record the erosion. Should have a new snapshot ready for testing soon.


On an actual serious note...

How will this affect your lighting engine? Are we going to see and significant updates to the current engine or is there a new one?

What happens with the shading and x2 files?
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Re: Erode online

Postby model_90 » Wed Jul 19, 2017 4:58 am

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Re: Erode online

Postby Aaron Hall » Wed Jul 19, 2017 6:52 am

Last time i played with erode it looked a train had made the rut, so was wondering is this still the same case or will the track maker be able to choose how thin they want there ruts to form on the track
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Re: Erode online

Postby ROSE822 » Wed Jul 19, 2017 10:33 am

jlv wrote:
ROSE822 wrote:Any News?

Just got basic erode working online today. I have some more work to do to make demos record the erosion. Should have a new snapshot ready for testing soon.



Awesome cant wait to try it out
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Re: Erode online

Postby M@xTizZz » Thu Jul 20, 2017 1:38 am

Awesome JLV ! i'm really looking forward this snapchot

Racers52 wrote:On an actual serious note...

How will this affect your lighting engine? Are we going to see and significant updates to the current engine or is there a new one?

What happens with the shading and x2 files?


Aaron Hall wrote:Last time i played with erode it looked a train had made the rut, so was wondering is this still the same case or will the track maker be able to choose how thin they want there ruts to form on the track
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Re: Erode online

Postby jlv » Thu Jul 20, 2017 1:55 am

Racers52 wrote:How will this affect your lighting engine? Are we going to see and significant updates to the current engine or is there a new one?

What happens with the shading and x2 files?

It's the same as when you use erode now. It re-shades where the track is modified. Any baked in changes in the shading file will be erased as the bikes run over it. When it re-shades it does honor the shadows file, so if you want to do something fancy like ambient occlusion it has to be in the shadows file to survive erode.

Aaron Hall wrote:Last time i played with erode it looked a train had made the rut, so was wondering is this still the same case or will the track maker be able to choose how thin they want there ruts to form on the track

The only new thing is synchronization over the network. The actual track deformation parameters are the same. Lowering "erode_radius" will make smaller features. Might make it choppier though. Check the tileinfo topic for more info.
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Re: Erode online

Postby checkerz » Thu Jul 20, 2017 2:25 am

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Re: Erode online

Postby Lnxa » Thu Jul 20, 2017 3:07 am

Got bored and decided to test some erode on RedBud, I smoothed out the rut that was there before with 2.25 strength and then hit the corner 25ish times with erode on 30. The ruts actually turned out pretty good. Hopefully online erode is a success so it'll bring more people to want to play the game again, Including me.
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Re: Erode online

Postby Aaron Hall » Thu Jul 20, 2017 9:26 am

Going to have to be a lot of testing to find the right values so the track isn't unrideable at the end of a 40 man moto. Also am wondering if there would be a way for the ruts to carry over to the next race, because the ruts will stop digging at a certain point(i think). But that might be two much to do for it to load a new terrain for the next race
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Re: Erode online

Postby Xkxmotokid » Thu Jul 20, 2017 1:21 pm

All I know it that Supercross isn't gonna be that easy anymore
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Re: Erode online

Postby Sandhapper » Thu Jul 20, 2017 8:50 pm

Xkxmotokid wrote:All I know it that Supercross isn't gonna be that easy anymore

I don't think it'd change a whole lot. Track creators can change a lot of values, even disable it at some parts of the track, and not others.
viewtopic.php?f=11&t=3166

I also assume JLV will add an on / off setting for the servers, wouldn't you?
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Re: Erode online

Postby jlv » Fri Jul 21, 2017 1:40 am

Sandhapper wrote:I also assume JLV will add an on / off setting for the servers, wouldn't you?

"server,erode x" will be the online equivalent of using --erode x.
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