Scripting

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mxsrider96
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Re: Scripting

Postby mxsrider96 » Wed Apr 05, 2017 3:16 pm

Wahlamt wrote:
GHarlan wrote:And before you know it we are gonna have random blocks on the downsides of jumps :lol:

You could probably set a reset timer on them ;)

Hopefully that timer will be set to a second at most, otherwise racing rF ams will become even more chaotic
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barrington314
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Re: Scripting

Postby barrington314 » Wed Apr 05, 2017 3:20 pm

GHarlan wrote:And before you know it we are gonna have random blocks on the downsides of jumps :lol:

Hey, it has happened in real life too. Watched a guy during the AX night in Atlanta plow the leader post on the inside before the finish line, after the whoops, and that thing exploded into four separate pieces that a track worker had to get all back in place by himself mid race. lol.
I think it could be a cool new dimension for the game. Lets not start knocking things before we even get them.

Armatures for a mechanic would be really neat if a mechanic could be linked to each rider (slot) and holding out a pit board in between certain timing gates.

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sethiemeboi
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Re: Scripting

Postby sethiemeboi » Wed Apr 05, 2017 3:53 pm

Wahlamt wrote:
sethiemeboi wrote:
jlv wrote:The first thing I want to add is movable track objects..

do you mean.. hitting a tough block makes it actually move instead of eating your tire???

How about maybe both? My guess if the system with the current shape files are still in place, it'd be both but the use of objects that you can't run through would be more like in real life/other games, where they're moved and you either crash or slow down. Just guessing.

i'd like to see when you hit a tough block you actually get thrown off your game big time but i don't want to see me getting dragged along with the tough block, like when i hit it my tire will sink in and move it at the same time, i don't want to get stuck in it and be along for the ride, you know?
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GHarlan
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Re: Scripting

Postby GHarlan » Wed Apr 05, 2017 4:14 pm

barrington314 wrote:

I wasn't dissing it i was just saying for an Am Sx race how many bales would be in the whoops or on jumps all the time. That is without a reset timer. I agree that it adds a realistic side if they do end up on the track its just not very common.
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jlv
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Re: Scripting

Postby jlv » Thu Apr 06, 2017 2:10 am

sethiemeboi wrote:
jlv wrote:The first thing I want to add is movable track objects..

do you mean.. hitting a tough block makes it actually move instead of eating your tire???

No, that would require creating bodies for them in the physics engine and syncing them over the network. I doubt I'll do that since it'd be a lot of work for something that'd create problems in actual races. The script movable objects would be for moving props around like the barriers after the start and stuff like that.
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mxsrider96
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Re: Scripting

Postby mxsrider96 » Thu Apr 06, 2017 8:24 am

It would allow .shp files to be moved, correct? Or am I reading way too into what you're saying
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jlv
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Re: Scripting

Postby jlv » Fri Apr 07, 2017 1:16 am

mxsrider96 wrote:It would allow .shp files to be moved, correct? Or am I reading way too into what you're saying

Yes, but the script would have to be careful about it to keep things consistent for all clients.
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Ktmrdr11
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Re: Scripting

Postby Ktmrdr11 » Fri Apr 07, 2017 1:45 am

Someone could create a yellow bar just like the blue bar, idk how long ive been waiting for that.

barrington314
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Re: Scripting

Postby barrington314 » Fri Apr 07, 2017 11:55 am

Ktmrdr11 wrote:Someone could create a yellow bar just like the blue bar, idk how long ive been waiting for that.

And a red bar. So rF has more reason to ban people when they jump on red. :P

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Re: Scripting

Postby Mr. Wiggles » Fri Apr 07, 2017 12:08 pm

barrington314 wrote:
Ktmrdr11 wrote:Someone could create a yellow bar just like the blue bar, idk how long ive been waiting for that.

And a red bar. So rF has more reason to ban people when they jump on red. :P

Oh boy it sounds like someone wants to ban some people :lol: :P
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