Scripting

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barrington314
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Scripting

Postby barrington314 » Tue Apr 04, 2017 2:30 pm

JLV, I'm not going to ask for a date when you think you'll be done but rather what kind of things will this allow us to do/have? What do players have to look forward to? Any long standing "suggestions" that this might open the door to? Tear offs? :lol:

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sethiemeboi
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Re: Scripting

Postby sethiemeboi » Tue Apr 04, 2017 3:17 pm

I say we script in "shooting stars" by Bag Raiders a a replacement for the 250r sounds.
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Mr. Wiggles
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Re: Scripting

Postby Mr. Wiggles » Tue Apr 04, 2017 5:35 pm

sethiemeboi wrote:I say we script in "shooting stars" by Bag Raiders a a replacement for the 250r sounds.
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GHarlan
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Re: Scripting

Postby GHarlan » Tue Apr 04, 2017 6:02 pm

sethiemeboi wrote:I say we script in "shooting stars" by Bag Raiders a a replacement for the 250r sounds.

+1
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wyster12
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Re: Scripting

Postby wyster12 » Tue Apr 04, 2017 11:46 pm

sethiemeboi wrote:I say we script in "shooting stars" by Bag Raiders a a replacement for the 250r sounds.

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AWood
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Re: Scripting

Postby AWood » Wed Apr 05, 2017 12:19 am

I hope you can script cool shit for the nationals tracks that you dont want to make. :lol: :lol:
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Re: Scripting

Postby Mr. Wiggles » Wed Apr 05, 2017 1:14 am

AWood wrote:I hope you can script cool shit for the nationals tracks that you dont want to make. :lol: :lol:

Why not script the whole track to
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jlv
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Re: Scripting

Postby jlv » Wed Apr 05, 2017 3:55 am

The first thing I want to add is movable track objects. Probably armatures too for flaggers and the like. Eventually I'd want to rewrite things like the HUD so it could be replaced with custom scripts. I'm sure there's lots of other stuff it'd be handy for that I'm not thinking of right now. Maybe custom scoring for stuff like enduros? It'd be useful in so many ways.
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barrington314
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Re: Scripting

Postby barrington314 » Wed Apr 05, 2017 3:59 am

jlv wrote: Maybe custom scoring for stuff like enduros? It'd be useful in so many ways.

MEC joker lane. :twisted:

Are sounds, like from a crowd, part of scripting? Chainsaws at MXON.

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Re: Scripting

Postby jlv » Wed Apr 05, 2017 4:13 am

barrington314 wrote:
jlv wrote: Maybe custom scoring for stuff like enduros? It'd be useful in so many ways.

MEC joker lane. :twisted:

Are sounds, like from a crowd, part of scripting? Chainsaws at MXON.

I wouldn't describe it as part of scripting, but scripting would definitely be something you'd need if you wanted the sound to do anything more interesting than just loop. There are a million things like that where it'd be insane to hard code something like a Millville chainsaw guy but it'd be fine for a one off script for one track.
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sethiemeboi
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Re: Scripting

Postby sethiemeboi » Wed Apr 05, 2017 4:43 am

jlv wrote:The first thing I want to add is movable track objects..

do you mean.. hitting a tough block makes it actually move instead of eating your tire???
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Wahlamt
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Re: Scripting

Postby Wahlamt » Wed Apr 05, 2017 7:04 am

sethiemeboi wrote:
jlv wrote:The first thing I want to add is movable track objects..

do you mean.. hitting a tough block makes it actually move instead of eating your tire???

How about maybe both? My guess if the system with the current shape files are still in place, it'd be both but the use of objects that you can't run through would be more like in real life/other games, where they're moved and you either crash or slow down. Just guessing.

motomaniak
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Re: Scripting

Postby motomaniak » Wed Apr 05, 2017 9:50 am

+1 for scripting
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GHarlan
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Re: Scripting

Postby GHarlan » Wed Apr 05, 2017 1:05 pm

And before you know it we are gonna have random blocks on the downsides of jumps :lol:
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Wahlamt
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Re: Scripting

Postby Wahlamt » Wed Apr 05, 2017 2:09 pm

GHarlan wrote:And before you know it we are gonna have random blocks on the downsides of jumps :lol:

You could probably set a reset timer on them ;)


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