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Re: Scripting

Posted: Wed Apr 05, 2017 3:16 pm
by mxsrider96
Wahlamt wrote:
GHarlan wrote:And before you know it we are gonna have random blocks on the downsides of jumps :lol:
You could probably set a reset timer on them ;)
Hopefully that timer will be set to a second at most, otherwise racing rF ams will become even more chaotic

Re: Scripting

Posted: Wed Apr 05, 2017 3:20 pm
by barrington314
GHarlan wrote:And before you know it we are gonna have random blocks on the downsides of jumps :lol:
Hey, it has happened in real life too. Watched a guy during the AX night in Atlanta plow the leader post on the inside before the finish line, after the whoops, and that thing exploded into four separate pieces that a track worker had to get all back in place by himself mid race. lol.
I think it could be a cool new dimension for the game. Lets not start knocking things before we even get them.

Armatures for a mechanic would be really neat if a mechanic could be linked to each rider (slot) and holding out a pit board in between certain timing gates.

Re: Scripting

Posted: Wed Apr 05, 2017 3:53 pm
by sethiemeboi
Wahlamt wrote:
sethiemeboi wrote:
jlv wrote:The first thing I want to add is movable track objects..
do you mean.. hitting a tough block makes it actually move instead of eating your tire???
How about maybe both? My guess if the system with the current shape files are still in place, it'd be both but the use of objects that you can't run through would be more like in real life/other games, where they're moved and you either crash or slow down. Just guessing.
i'd like to see when you hit a tough block you actually get thrown off your game big time but i don't want to see me getting dragged along with the tough block, like when i hit it my tire will sink in and move it at the same time, i don't want to get stuck in it and be along for the ride, you know?

Re: Scripting

Posted: Wed Apr 05, 2017 4:14 pm
by GHarlan
barrington314 wrote:
I wasn't dissing it i was just saying for an Am Sx race how many bales would be in the whoops or on jumps all the time. That is without a reset timer. I agree that it adds a realistic side if they do end up on the track its just not very common.

Re: Scripting

Posted: Thu Apr 06, 2017 2:10 am
by jlv
sethiemeboi wrote:
jlv wrote:The first thing I want to add is movable track objects..
do you mean.. hitting a tough block makes it actually move instead of eating your tire???
No, that would require creating bodies for them in the physics engine and syncing them over the network. I doubt I'll do that since it'd be a lot of work for something that'd create problems in actual races. The script movable objects would be for moving props around like the barriers after the start and stuff like that.

Re: Scripting

Posted: Thu Apr 06, 2017 8:24 am
by mxsrider96
It would allow .shp files to be moved, correct? Or am I reading way too into what you're saying

Re: Scripting

Posted: Fri Apr 07, 2017 1:16 am
by jlv
mxsrider96 wrote:It would allow .shp files to be moved, correct? Or am I reading way too into what you're saying
Yes, but the script would have to be careful about it to keep things consistent for all clients.

Re: Scripting

Posted: Fri Apr 07, 2017 1:45 am
by Ktmrdr11
Someone could create a yellow bar just like the blue bar, idk how long ive been waiting for that.

Re: Scripting

Posted: Fri Apr 07, 2017 11:55 am
by barrington314
Ktmrdr11 wrote:Someone could create a yellow bar just like the blue bar, idk how long ive been waiting for that.
And a red bar. So rF has more reason to ban people when they jump on red. :P

Re: Scripting

Posted: Fri Apr 07, 2017 12:08 pm
by Mr. Wiggles
barrington314 wrote:
Ktmrdr11 wrote:Someone could create a yellow bar just like the blue bar, idk how long ive been waiting for that.
And a red bar. So rF has more reason to ban people when they jump on red. :P
Oh boy it sounds like someone wants to ban some people :lol: :P

Re: Scripting

Posted: Fri Dec 22, 2017 2:57 am
by Easter.7
bump

Re: Scripting

Posted: Fri Dec 22, 2017 6:42 am
by Atom6246
Ktmrdr11 wrote:Someone should* create a yellow bar just like the blue bar, idk how long ive been waiting for that.
I was just thinking this the other day. Would be nice for people without spotters. Maybe clean up the racing a lil.

Re: Scripting

Posted: Fri Dec 22, 2017 8:12 am
by Wahlamt
Atom6246 wrote:
Ktmrdr11 wrote:Someone should* create a yellow bar just like the blue bar, idk how long ive been waiting for that.
I was just thinking this the other day. Would be nice for people without spotters. Maybe clean up the racing a lil.
Am I the literally only one that want to have no spotter and rely on the (hopefully) existing flaggers? Think the flaggers are good if they're just placed well.

Re: Scripting

Posted: Fri Dec 22, 2017 11:15 am
by Sandhapper
Wahlamt wrote:
Atom6246 wrote:
Ktmrdr11 wrote:Someone should* create a yellow bar just like the blue bar, idk how long ive been waiting for that.
I was just thinking this the other day. Would be nice for people without spotters. Maybe clean up the racing a lil.
Am I the literally only one that want to have no spotter and rely on the (hopefully) existing flaggers? Think the flaggers are good if they're just placed well.
I've never ridden with spotters either. Takes away from the experience IMO.

Re: Scripting

Posted: Sat Dec 23, 2017 1:31 am
by jlv
Going to get started on scripting real soon.