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Collisions

Posted: Wed May 10, 2017 3:32 am
by DirtRacer02
After watching this and thinking about how it would turn out in sim I wanted to know if we can update collisions. You see as Osborne hits Savatgy he turns down and rides away right? Well with how the collisions in this game are it seems to me as if you did that in this game you would get front end lock and crash. Is there a way we can fix this or at least make it a bit more realistic? It seems to me as the older snapshots were better when it comes to passes like this. Is this true and if so have you thought about changing it back?

Re: Collisions

Posted: Wed May 10, 2017 3:21 pm
by USABMXER1
The front end lock was created so that we couldn't straight up punt somebody when we get mad without killing ourselves now as well. But you can still clean somebody worse than Osborne cleaned Savatgy it's just very rare and hard to do that because of front end lock.

Re: Collisions

Posted: Wed May 10, 2017 3:47 pm
by DirtRacer02
USABMXER1 wrote:The front end lock was created so that we couldn't straight up punt somebody when we get mad without killing ourselves now as well. But you can still clean somebody worse than Osborne cleaned Savatgy it's just very rare and hard to do that because of front end lock.
I feel like it should be a little easier to do a take out like Osborne did tho, That would be realistic imo

Re: Collisions

Posted: Wed May 10, 2017 6:39 pm
by sethiemeboi
why doesn't jlv just make it to where you fall off when you hit another person when going too fast, so punting wouldn't be as fun for the goons

Re: Collisions

Posted: Wed May 10, 2017 7:22 pm
by USABMXER1
sethiemeboi wrote:why doesn't jlv just make it to where you fall off when you hit another person when going too fast, so punting wouldn't be as fun for the goons
But Seth, the goons will still break check going 5th tapped in Monster Ally when battling for 3rd in an LCQ.

Re: Collisions

Posted: Wed May 10, 2017 9:37 pm
by sethiemeboi
USABMXER1 wrote:
sethiemeboi wrote:why doesn't jlv just make it to where you fall off when you hit another person when going too fast, so punting wouldn't be as fun for the goons
But Seth, the goons will still break check going 5th tapped in Monster Ally when battling for 3rd in an LCQ.
how about this: we make front wheel lock NOT happen when you hit somebody at low speeds, but anything above that would engage it

Re: Collisions

Posted: Thu May 11, 2017 1:48 am
by jlv
Actually, block passes are usually low speed for both riders. As for the original point, that Osborne pass is going to be more reliable with stabilizer lock (I'm calling it stabilizer lock because the steering is *not* locked). Before stabilizer lock you'd get dragged down by the outside rider 9 out of 10 times. The stabilizer reacts so quickly it makes block passes not work.

I do agree the stabilization should ramp up more quickly. Going to do that in a future update. I admit I left it too strict in hopes that people would stop creating pileups by tripling into a crowd on lap 1, but I give up. There's no stopping that and the extra tip overs caused by the slow stabilizer ramp up probably cause even more pileups.

Re: Collisions

Posted: Thu May 11, 2017 3:55 am
by DirtRacer02
jlv wrote:Actually, block passes are usually low speed for both riders. As for the original point, that Osborne pass is going to be more reliable with stabilizer lock (I'm calling it stabilizer lock because the steering is *not* locked). Before stabilizer lock you'd get dragged down by the outside rider 9 out of 10 times. The stabilizer reacts so quickly it makes block passes not work.

I do agree the stabilization should ramp up more quickly. Going to do that in a future update. I admit I left it too strict in hopes that people would stop creating pileups by tripling into a crowd on lap 1, but I give up. There's no stopping that and the extra tip overs caused by the slow stabilizer ramp up probably cause even more pileups.
How do you plan on fixing this? By putting it back to the way it was in 1.10 or trying something new? Or Like maybe making the stabilizer half of what it is or last half has long?

Re: Collisions

Posted: Thu May 11, 2017 6:20 am
by sethiemeboi
DirtRacer02 wrote:
jlv wrote:Actually, block passes are usually low speed for both riders. As for the original point, that Osborne pass is going to be more reliable with stabilizer lock (I'm calling it stabilizer lock because the steering is *not* locked). Before stabilizer lock you'd get dragged down by the outside rider 9 out of 10 times. The stabilizer reacts so quickly it makes block passes not work.

I do agree the stabilization should ramp up more quickly. Going to do that in a future update. I admit I left it too strict in hopes that people would stop creating pileups by tripling into a crowd on lap 1, but I give up. There's no stopping that and the extra tip overs caused by the slow stabilizer ramp up probably cause even more pileups.
How do you plan on fixing this? By putting it back to the way it was in 1.10 or trying something new? Or Like maybe making the stabilizer half of what it is or last half has long?
i think the stabilizer shouldn't be as powerful so it just kinda throws you off enough to let the guy your trying to block pass get some breathing room, instead of putting you in the dirt.

Re: Collisions

Posted: Fri May 12, 2017 1:55 am
by jlv
Probably going to speed up the stabilizer ramp up after contact by around 25%. If it's not enough I can always speed it up more.