New gamemode

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Gosche1234
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New gamemode

Postby Gosche1234 » Wed May 10, 2017 10:16 pm

I know this has probably been asked before, but I think it would be really cool if this game had like a "hall of meat" mode where when you fall off you break bones or get hurt then when you get back on the bike the riding is affected depending on what you break/hurt. This idea is coming from the game skate.
jlv wrote:Maybe, but not until multiplayer erode and scripting are done.

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dombeal57
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Re: New gamemode

Postby dombeal57 » Wed May 10, 2017 10:19 pm

my rider would be paralized first corner and imagine a full gate of riders

jlv
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Re: New gamemode

Postby jlv » Thu May 11, 2017 1:50 am

There is a server option to make the rider stay down longer every time he falls off. Didn't turn out to be popular. As far as I know it's never been used.
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sethiemeboi
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Re: New gamemode

Postby sethiemeboi » Thu May 11, 2017 6:25 am

jlv wrote:There is a server option to make the rider stay down longer every time he falls off. Didn't turn out to be popular. As far as I know it's never been used.

how do you do this... please?
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Wahlamt
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Re: New gamemode

Postby Wahlamt » Thu May 11, 2017 6:57 am

They're so called "knockouts". Here's from the server README.txt:

Code: Select all

server,knockout <1st remount delay> <2nd delay> <nth delay>
Set's the "knockout" delays.  The delays are in 1/128 second units.
When the delay is non-zero, the rider will take that much longer to
remount after he falls off.  Currently up to 16 delays are supported.
Requires client version 17.

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Rayvenator
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Re: New gamemode

Postby Rayvenator » Thu May 11, 2017 7:10 am

This would actually be a really cool feature. Makes people think twice before t-boning or just riding reckless perhaps.

Would be nice if the impact force and/or speed while crashing (basically the severity of the crash) would determine how long you were grounded for.
So say a small tipover in a corner och just hitting a spongebob while on the inside rut going slow would just cause a short falloff while a 5th pinned 200ft overjump would cause a significantly longer falloff.
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Kenny154
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Re: New gamemode

Postby Kenny154 » Thu May 11, 2017 9:49 am

Rayvenator wrote:This would actually be a really cool feature. Makes people think twice before t-boning or just riding reckless perhaps.

Would be nice if the impact force and/or speed while crashing (basically the severity of the crash) would determine how long you were grounded for.
So say a small tipover in a corner och just hitting a spongebob while on the inside rut going slow would just cause a short falloff while a 5th pinned 200ft overjump would cause a significantly longer falloff.


This would be a great feature but i dont know how the new players would feel :lol: but i would love to see this in game would make you think about your lines more aswell!

cameron312
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Re: New gamemode

Postby cameron312 » Mon Jul 17, 2017 2:25 am

Kenny154 wrote:
Rayvenator wrote:This would actually be a really cool feature. Makes people think twice before t-boning or just riding reckless perhaps.

Would be nice if the impact force and/or speed while crashing (basically the severity of the crash) would determine how long you were grounded for.
So say a small tipover in a corner och just hitting a spongebob while on the inside rut going slow would just cause a short falloff while a 5th pinned 200ft overjump would cause a significantly longer falloff.


This would be a great feature but i dont know how the new players would feel :lol: but i would love to see this in game would make you think about your lines more aswell!



It would only be in servers that have it set up. So a new player could still ride with the normal fall off setups if he/she isn't in a dedicated falloff server so to speak.
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