Engine Tuning

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Thegoat4
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Engine Tuning

Postby Thegoat4 » Thu May 11, 2017 3:00 pm

This has proably already been asked through the years but, i think it would be really cool if we could change the engine a little bit ourselves, like change the powerband, if i want more power on the bottom i would want to change that myself, think like Villopoto, he had a lot of power on the bottom and mainly rode och high gears and got a lot of traction from that, while riders like Justin Barcia has a lot of power on the top and just revs the shit out of the bike, it's the same thing with this game, some people have a more smooth stile and some people just go wild on the rev, not saying one way is better than the other, just thinking it would be cool to have som options on how the engine behave.

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eblock_15
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Re: Engine Tuning

Postby eblock_15 » Thu May 11, 2017 3:30 pm

+1
I am the one and only Larry Long Dart, if you see me on the track I will probably be on the ground

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sethiemeboi
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Re: Engine Tuning

Postby sethiemeboi » Thu May 11, 2017 3:43 pm

It's called gearing and it already exists
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Hi Im Skyqe
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Re: Engine Tuning

Postby Hi Im Skyqe » Fri May 12, 2017 4:48 am

sethiemeboi wrote:It's called gearing and it already exists


Yeah uhhh wrong.

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sethiemeboi
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Re: Engine Tuning

Postby sethiemeboi » Fri May 12, 2017 3:01 pm

Hi Im Skyqe wrote:
sethiemeboi wrote:It's called gearing and it already exists


Yeah uhhh wrong.


explain the difference if this were to be added to the game
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Hi Im Skyqe
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Re: Engine Tuning

Postby Hi Im Skyqe » Fri May 12, 2017 3:23 pm

sethiemeboi wrote:
Hi Im Skyqe wrote:
sethiemeboi wrote:It's called gearing and it already exists


Yeah uhhh wrong.


explain the difference if this were to be added to the game


Pretty easy to understand... Gearing changes the final drive of the bike as in quicker acceleration vs faster top speed.. Engine tuning would allow you to manipulate the HP and TQ curve as in how the power is delivered without changing your final drive ratio which is a drastic adjustment to make.

This is MX Simulator, key word for you to remember here is Simulator... If you say more adjustments make things difficult, advanced adjustments should be all part of a Simulation experience. We have programmers to change fuel and timing curves IRL. Why would this not be a good thing to have? Might I suggest a arcade game?

This would also allow room for the different bikes in game to be more than just a engine mapping difference. It would be cool to have different handling from manufacture to manufacture. The specs are available, it would be cool to see how it translates. The fastest bike may also handle like a turd compared to a slower counterpart. Would definitely open the door to having one OP bike dyno.

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sethiemeboi
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Re: Engine Tuning

Postby sethiemeboi » Fri May 12, 2017 3:49 pm

Hi Im Skyqe wrote:
1. This is MX Simulator, key word for you to remember here is Simulator...

2. Why would this not be a good thing to have? Might I suggest a arcade game?

3. Would definitely open the door to having one OP bike dyno.


1. ok firstly, it is a simulator, but a sim can only get so realistic before it isn't fun anymore, and gets way too complicated to where random people looking to have fun are getting beaten not because of skill, but because of the difference in their engine setup? that's not fun. I understand, it would be cool to have this, but not if somebody accidentally creates a god setup and won't share it with anybody.

2. Second, i don't understand why you said that, i didn't say anything related to that, but ok.

3. back to my previous point, it would be suuuuch a negative thing to have people get incredibly ridiculous setups to where people can just gain 350 power out of a 250 by creating a stupidly good engine setup.

also just want to clarify that we are not arguing, we are debating. no mean words or comments plez :lol:
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Hi Im Skyqe
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Re: Engine Tuning

Postby Hi Im Skyqe » Fri May 12, 2017 5:00 pm

sethiemeboi wrote:
Hi Im Skyqe wrote:
1. This is MX Simulator, key word for you to remember here is Simulator...

2. Why would this not be a good thing to have? Might I suggest a arcade game?

3. Would definitely open the door to having one OP bike dyno.


1. ok firstly, it is a simulator, but a sim can only get so realistic before it isn't fun anymore, and gets way too complicated to where random people looking to have fun are getting beaten not because of skill, but because of the difference in their engine setup? that's not fun. I understand, it would be cool to have this, but not if somebody accidentally creates a god setup and won't share it with anybody.

2. Second, i don't understand why you said that, i didn't say anything related to that, but ok.

3. back to my previous point, it would be suuuuch a negative thing to have people get incredibly ridiculous setups to where people can just gain 350 power out of a 250 by creating a stupidly good engine setup.

also just want to clarify that we are not arguing, we are debating. no mean words or comments plez :lol:


1) That is where I disagree. We could use more adjustments to enhance the simulation experience. I will have to stop you there with the assumption that having some control over engine performance would make such a difference that you are describing. One thing that MXS is really known for which gives a good and bad reputation, is the fact that there is a gigantic skill gap. Something like this, won't ever make enough difference to rival speed & consistency.. Ever. I for example, adjust my suspension round to round to make it more comfortable for me allowing me to go faster. Tysen for example on the other hand has a setup that he has gotten used to and rarely makes much for changes to. Do I beat him because my suspension was better than his? No because he is much faster than me. Skill will always prevail in MXS.

2) First off.
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This is why. With MXS the goal is to emulate that of the real life racing experience. Engine adjustments along with suspension are all a part of real life racing. Which is exactly why it should be in MXS. If you don't like having such adjustments, that is where an arcade derived game is more well suited. Understand?

3) You are thinking that the engine tuning will be much more drastic than it would be. Do you know how much gains there are to be had with just tuning with no supporting modifications?

Say there was an issue, JLV could make it that you have a set number of points for adjustment between bottom/mid/high and where you add you must subtract from another area. It would be enough to make a difference, but not enough to make 'a stupidly good engine setup' like one can currently with suspension. Which in my opinion wouldn't even need to be done.

Also I missed a few words in my last sentence of the previous post. It was to read: Would definitely open the door to not having one OP bike dyno as we do currently.

Jared133mx
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Re: Engine Tuning

Postby Jared133mx » Fri May 12, 2017 5:02 pm

Seth you're an idiot, stop talking

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sethiemeboi
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Re: Engine Tuning

Postby sethiemeboi » Fri May 12, 2017 5:30 pm

Jared133mx wrote:Seth you're an idiot, stop talking

Why. You are not in this convo
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MxVelocity747
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Re: Engine Tuning

Postby MxVelocity747 » Sat May 13, 2017 4:05 am

sethiemeboi wrote:
Jared133mx wrote:Seth you're an idiot, stop talking

Why. You are not in this convo

Neither are you, but guess what I see your name in every suggestion box thread
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sethiemeboi
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Re: Engine Tuning

Postby sethiemeboi » Sat May 13, 2017 4:25 am

MxVelocity747 wrote:
sethiemeboi wrote:
Jared133mx wrote:Seth you're an idiot, stop talking

Why. You are not in this convo

Neither are you, but guess what I see your name in every suggestion box thread

nobody likes you lol
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MxVelocity747
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Re: Engine Tuning

Postby MxVelocity747 » Sat May 13, 2017 6:18 am

sethiemeboi wrote:
MxVelocity747 wrote:
sethiemeboi wrote:Why. You are not in this convo

Neither are you, but guess what I see your name in every suggestion box thread

nobody likes you lol

Oh wow you got me. Im impressed, for a little kid you came up with something that good.
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sethiemeboi
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Re: Engine Tuning

Postby sethiemeboi » Sat May 13, 2017 2:59 pm

MxVelocity747 wrote:
sethiemeboi wrote:
MxVelocity747 wrote:Neither are you, but guess what I see your name in every suggestion box thread

nobody likes you lol

Oh wow you got me. Im impressed, for a little kid you came up with something that good.

you're 17. guess what? so am i lol.
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nickuzick
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Re: Engine Tuning

Postby nickuzick » Sat May 13, 2017 3:03 pm

sethiemeboi wrote:
MxVelocity747 wrote:
sethiemeboi wrote:nobody likes you lol

Oh wow you got me. Im impressed, for a little kid you came up with something that good.

you're 17. guess what? so am i lol.

Yet you're so much more childish
tysonemtracing wrote:
Squidmob567 wrote:Type in chat- /ToggleLitPro

that doesnt work


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