Alta Motors Redshift

Post your suggestions here
User avatar
Wahlamt
Posts: 5881
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden

Re: Alta Motors Redshift

Postby Wahlamt » Sat May 13, 2017 6:42 am

Hi Im Skyqe wrote:I will say. Unless JLV makes the Alta heavier I see it being an OP dyno with the flat torque curve.

This was also what I thought. Since it's more powerful, you'd have to compensate, and since it's heavier, that'd be great to add too. I'd like to see this bike be as good as the top 250's, not be the dominating bike.

jlv
Site Admin
Posts: 12355
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Alta Motors Redshift

Postby jlv » Sun May 14, 2017 1:26 am

It's a tank at 267 lbs. I don't get why they don't have a battery with less run time and less weight for amateur mx. They claim 3 hours of run time which is way more than you need for a 5 lap moto.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

Smerwin43
Posts: 60
Joined: Fri Apr 21, 2017 5:46 pm
Team: We'll See

Re: Alta Motors Redshift

Postby Smerwin43 » Sun May 14, 2017 2:38 am

jlv wrote:It's a tank at 267 lbs. I don't get why they don't have a battery with less run time and less weight for amateur mx. They claim 3 hours of run time which is way more than you need for a 5 lap moto.




So is that a yes?
Guess what

User avatar
Hi Im Skyqe
Posts: 2493
Joined: Wed Dec 22, 2010 4:52 pm
Team: wat

Re: Alta Motors Redshift

Postby Hi Im Skyqe » Sun May 14, 2017 3:32 am

jlv wrote:It's a tank at 267 lbs. I don't get why they don't have a battery with less run time and less weight for amateur mx. They claim 3 hours of run time which is way more than you need for a 5 lap moto.


I wonder if the one Josh Hill ran at Straight Rhythm had a smaller capacity battery? If not the performance is quite impressive considering the weight.

damon99
Posts: 1208
Joined: Sat Mar 16, 2013 5:21 pm
Team: MXSG
Location: Indiana

Re: Alta Motors Redshift

Postby damon99 » Tue May 16, 2017 1:06 pm

I don't see a problem with jlv giving this a go. It would be interesting to see how it translates into the game. Especially when not a lot of people know how it feels to actually ride one.
Image

m121c
Posts: 2822
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Alta Motors Redshift

Postby m121c » Tue May 16, 2017 3:31 pm

Could you imagine 100% torque on pre-rF supercross track traction. :lol:

User avatar
sethiemeboi
Posts: 634
Joined: Fri Jul 03, 2015 5:17 pm
Team: VlastMX
Location: Right Behind You....
Contact:

Re: Alta Motors Redshift

Postby sethiemeboi » Tue May 16, 2017 3:45 pm

m121c wrote:Could you imagine 100% torque on pre-rF supercross track traction. :lol:

anyone up for some donuts?
Image

jlv
Site Admin
Posts: 12355
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Alta Motors Redshift

Postby jlv » Wed May 17, 2017 2:17 am

m121c wrote:Could you imagine 100% torque on pre-rF supercross track traction. :lol:

It'd hook up better. You lose traction when the torque ramps up. With the electric curve the torque never increases.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

User avatar
motochris192
Posts: 359
Joined: Thu Jul 26, 2012 3:53 pm
Team: SplitFire SparkPlugs
Location: Ohio
Contact:

Re: Alta Motors Redshift

Postby motochris192 » Wed May 17, 2017 2:54 am

jlv wrote:
m121c wrote:Could you imagine 100% torque on pre-rF supercross track traction. :lol:

It'd hook up better. You lose traction when the torque ramps up. With the electric curve the torque never increases.

I say do it
Image

m121c
Posts: 2822
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Alta Motors Redshift

Postby m121c » Thu May 18, 2017 3:28 pm

jlv wrote:
m121c wrote:Could you imagine 100% torque on pre-rF supercross track traction. :lol:

It'd hook up better. You lose traction when the torque ramps up. With the electric curve the torque never increases.


I think it would be fun to try out in game. If you made the Dyno curve, I may be interested in making a model.. without an engine it would take no time at all.

User avatar
blind bryan
Posts: 174
Joined: Fri Apr 10, 2015 3:28 am
Location: San Diego

Re: Alta Motors Redshift

Postby blind bryan » Wed May 24, 2017 3:29 pm




Soooooo hyped on this rn.

User avatar
motokid499
Posts: 1344
Joined: Sun Nov 04, 2012 2:25 am
Team: VersusPC/FAMmx
Location: Canada
Contact:

Re: Alta Motors Redshift

Postby motokid499 » Thu May 25, 2017 6:57 pm

JLV please do this!! So long as its implemented properly, proper curve, proper weight, no clutch, no gears, I think it would be such a cool thing to try out!

Does the game as is have any gyro/inertia effects from the engine? Or is it just wheel gyro? If it does, then it would be interesting to also see the difference with the Alta.
Tanner Rogers

jlv
Site Admin
Posts: 12355
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Alta Motors Redshift

Postby jlv » Fri May 26, 2017 1:27 am

The game only does wheel gyro.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

User avatar
Dumbbelly29
Posts: 279
Joined: Tue Apr 02, 2013 10:24 pm
Team: Privateer

Re: Alta Motors Redshift

Postby Dumbbelly29 » Fri May 26, 2017 3:41 pm

I'm excited af
Image

User avatar
Andy_Hack
Posts: 2171
Joined: Mon Nov 01, 2010 11:47 am
Team: SplitFire
Location: Germany/Bavaria
Contact:

Re: Alta Motors Redshift

Postby Andy_Hack » Fri May 26, 2017 7:02 pm

m121c wrote:I may be interested in making a model.. without an engine it would take no time at all.

Yeah, but it'd probably crack your screen just by how ugly it is. What genius had the idea of hiring Acerbis to design plastics :lol: :roll:
Photobucket sucks.


Return to “Suggestion Box”

Who is online

Users browsing this forum: No registered users and 4 guests