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Re: Alta Motors Redshift

Posted: Sat May 13, 2017 6:42 am
by Wahlamt
Hi Im Skyqe wrote:I will say. Unless JLV makes the Alta heavier I see it being an OP dyno with the flat torque curve.
This was also what I thought. Since it's more powerful, you'd have to compensate, and since it's heavier, that'd be great to add too. I'd like to see this bike be as good as the top 250's, not be the dominating bike.

Re: Alta Motors Redshift

Posted: Sun May 14, 2017 1:26 am
by jlv
It's a tank at 267 lbs. I don't get why they don't have a battery with less run time and less weight for amateur mx. They claim 3 hours of run time which is way more than you need for a 5 lap moto.

Re: Alta Motors Redshift

Posted: Sun May 14, 2017 2:38 am
by Smerwin43
jlv wrote:It's a tank at 267 lbs. I don't get why they don't have a battery with less run time and less weight for amateur mx. They claim 3 hours of run time which is way more than you need for a 5 lap moto.


So is that a yes?

Re: Alta Motors Redshift

Posted: Sun May 14, 2017 3:32 am
by Hi Im Skyqe
jlv wrote:It's a tank at 267 lbs. I don't get why they don't have a battery with less run time and less weight for amateur mx. They claim 3 hours of run time which is way more than you need for a 5 lap moto.
I wonder if the one Josh Hill ran at Straight Rhythm had a smaller capacity battery? If not the performance is quite impressive considering the weight.

Re: Alta Motors Redshift

Posted: Tue May 16, 2017 1:06 pm
by damon99
I don't see a problem with jlv giving this a go. It would be interesting to see how it translates into the game. Especially when not a lot of people know how it feels to actually ride one.

Re: Alta Motors Redshift

Posted: Tue May 16, 2017 3:31 pm
by m121c
Could you imagine 100% torque on pre-rF supercross track traction. :lol:

Re: Alta Motors Redshift

Posted: Tue May 16, 2017 3:45 pm
by sethiemeboi
m121c wrote:Could you imagine 100% torque on pre-rF supercross track traction. :lol:
anyone up for some donuts?

Re: Alta Motors Redshift

Posted: Wed May 17, 2017 2:17 am
by jlv
m121c wrote:Could you imagine 100% torque on pre-rF supercross track traction. :lol:
It'd hook up better. You lose traction when the torque ramps up. With the electric curve the torque never increases.

Re: Alta Motors Redshift

Posted: Wed May 17, 2017 2:54 am
by motochris192
jlv wrote:
m121c wrote:Could you imagine 100% torque on pre-rF supercross track traction. :lol:
It'd hook up better. You lose traction when the torque ramps up. With the electric curve the torque never increases.
I say do it

Re: Alta Motors Redshift

Posted: Thu May 18, 2017 3:28 pm
by m121c
jlv wrote:
m121c wrote:Could you imagine 100% torque on pre-rF supercross track traction. :lol:
It'd hook up better. You lose traction when the torque ramps up. With the electric curve the torque never increases.
I think it would be fun to try out in game. If you made the Dyno curve, I may be interested in making a model.. without an engine it would take no time at all.

Re: Alta Motors Redshift

Posted: Wed May 24, 2017 3:29 pm
by blind bryan

Soooooo hyped on this rn.

Re: Alta Motors Redshift

Posted: Thu May 25, 2017 6:57 pm
by motokid499
JLV please do this!! So long as its implemented properly, proper curve, proper weight, no clutch, no gears, I think it would be such a cool thing to try out!

Does the game as is have any gyro/inertia effects from the engine? Or is it just wheel gyro? If it does, then it would be interesting to also see the difference with the Alta.

Re: Alta Motors Redshift

Posted: Fri May 26, 2017 1:27 am
by jlv
The game only does wheel gyro.

Re: Alta Motors Redshift

Posted: Fri May 26, 2017 3:41 pm
by Dumbbelly29
I'm excited af

Re: Alta Motors Redshift

Posted: Fri May 26, 2017 7:02 pm
by Andy_Hack
m121c wrote:I may be interested in making a model.. without an engine it would take no time at all.
Yeah, but it'd probably crack your screen just by how ugly it is. What genius had the idea of hiring Acerbis to design plastics :lol: :roll: