Seperating rider_body jm

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Nick#126
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Seperating rider_body jm

Postby Nick#126 » Tue Oct 24, 2017 9:39 am

JLV,

I was wondering if it is possible to separate the rider_body jm. This way you wil have a body jm and a boots jm. This would be so much easier to use in game since you don't have to change the complete png to use some different boots, you can just change them in game. Was really wondering if this is possible in the future.

Thanks.
Nick van Gerwen

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Wahlamt
Posts: 5903
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden

Re: Seperating rider_body jm

Postby Wahlamt » Tue Oct 24, 2017 10:22 am

I know it's been brought up before. The peoblem I'd like to recall is the different pivot points being aligned from different models. Having 3 boots aligning with 3 rider models will become a pain eventually or something.


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