Why isnt the skins just standalone, unlinked to any dyno. This way people can switch freely between dynos mid-season if they want instead of making a teampack huuuuuge just because maybe someone wanted more than one dyno.
I can maybe see a point in linking the skins to a bike size. So you link your skin to either 250, 350/450 or twostrokes.
Maybe I´m missing the whole point of this but it would make some things smoother.
Taking myself as an example. I run the fc450 dyno normally. This is of course because when you need that little extra power for say a big jump or a long uphill its really nice when you dont have the cornerspeed of Mullins or Fresquez. However when a track doesnt have those things and maybe is more on the slippery and techincal side maybe I´d rather have the yz450 or crf450. I can still run the fc450 of course as its not that big of a deal but I might feel slightly more comfortable with those less powerful dynos. Not enough to warrant an extra 20-30-40mb (or however big another bike is) in our already large teampack so I just go with the fc450. Both for my sake because I wanna ride our really nice bikes but also for people who took the time to download our packs to actually get to see us. It´s really annoying when you download a 700mb teampack and then at the next race you cant see half of that teams riders bikes or gear because they happened to wanna change it.
This is a very small thing I know but I feel linking the skins to one specific dyno doesnt accomplish anything. Maybe this is a coding problem that I dont understand but hey, please explain because I´d be happy to know

Captain out -