Yes. Obviously the scripting system would need to have the functions to implement a UI and I'd have to convert the current UI to use it, but the scripting engine is obvious first step needed. The nice thing is writing that type of code goes way faster in a language like javascript which has automatic memory management vs C where you have to manually allocate and free memory.NoFear345 wrote:Scripting could be something that would allow us to make features with the UI like a favorite option would it not?
Option to favorite gear/bikes/helmets
Re: Option to favorite gear/bikes/helmets
Josh Vanderhoof
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Re: Option to favorite gear/bikes/helmets
Wheels just wanted the timing tower to work. Now he left us.
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Re: Option to favorite gear/bikes/helmets
Just curious, will you release documentation alongside scripting? I absolutely hate JS so a record of available functions and what they do would be really nice. I'd love to write a MXS specific utility that allows code to be written in C# that outputs JS. Might make things a little easier/safer at least for me if JS runs as a standalone like it does in the browser.jlv wrote: Yes. Obviously the scripting system would need to have the functions to implement a UI and I'd have to convert the current UI to use it, but the scripting engine is obvious first step needed. The nice thing is writing that type of code goes way faster in a language like javascript which has automatic memory management vs C where you have to manually allocate and free memory.
Re: Option to favorite gear/bikes/helmets
Also with this scripting, would there be documentation over everything accessible within the game?LKR47 wrote:Just curious, will you release documentation alongside scripting?jlv wrote: Yes. Obviously the scripting system would need to have the functions to implement a UI and I'd have to convert the current UI to use it, but the scripting engine is obvious first step needed. The nice thing is writing that type of code goes way faster in a language like javascript which has automatic memory management vs C where you have to manually allocate and free memory.
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Re: Option to favorite gear/bikes/helmets
A complete MXS manual would be the greatest thing since the track editor.Wahlamt wrote:Also with this scripting, would there be documentation over everything accessible within the game?
Re: Option to favorite gear/bikes/helmets
Scripting will definitely be the next thing I... Hey look! A squirrel/online erode!barrington314 wrote:Wheels just wanted the timing tower to work. Now he left us. :(
The important stuff will definitely be documented. I'm also sure there will be some things I don't want to expose as public APIs.Wahlamt wrote:Also with this scripting, would there be documentation over everything accessible within the game?
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Option to favorite gear/bikes/helmets
So does that mean the new UI idea that lars had could be implemented? http://forum.mxsimulator.com/viewtopic. ... 31#p766131jlv wrote:Yes. Obviously the scripting system would need to have the functions to implement a UI and I'd have to convert the current UI to use it, but the scripting engine is obvious first step needed. The nice thing is writing that type of code goes way faster in a language like javascript which has automatic memory management vs C where you have to manually allocate and free memory.NoFear345 wrote:Scripting could be something that would allow us to make features with the UI like a favorite option would it not?
Re: Option to favorite gear/bikes/helmets
I'd like it to be skinnable. Not sure where I'd draw the line for what can be changed since ideally you wouldn't want to have to redo stuff every time I add a new setting if you made an alternate UI.AtlasZoor wrote:So does that mean the new UI idea that lars had could be implemented? http://forum.mxsimulator.com/viewtopic. ... 31#p766131
Josh Vanderhoof
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If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Option to favorite gear/bikes/helmets
With scripting, would having a timer on the finish line statue be something that could happen? Like they do irl?jlv wrote:I'd like it to be skinnable. Not sure where I'd draw the line for what can be changed since ideally you wouldn't want to have to redo stuff every time I add a new setting if you made an alternate UI.AtlasZoor wrote:So does that mean the new UI idea that lars had could be implemented? http://forum.mxsimulator.com/viewtopic. ... 31#p766131
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
Re: Option to favorite gear/bikes/helmets
It could potentially do anything. It's all a matter of what APIs are exposed to the scripts.808 wrote:With scripting, would having a timer on the finish line statue be something that could happen? Like they do irl?
Josh Vanderhoof
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