Toggle Tilemap View in Editor

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aeffertz
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Toggle Tilemap View in Editor

Postby aeffertz » Mon Jan 29, 2018 5:38 am

It'd be nice to have a toggle to view the tile map over the decals in the editor. Basically if you switched to the tilemap edit, it would show the tiles over the decals.
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Wahlamt
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Re: Toggle Tilemap View in Editor

Postby Wahlamt » Mon Jan 29, 2018 8:10 am

Yes! Or show/hide all decals, which ever is easier to implement.

vmaki
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Re: Toggle Tilemap View in Editor

Postby vmaki » Mon Jan 29, 2018 8:24 am

This would be really good!

Also on the topic of toggling. How about the ability to toggle the height map visible while in editor? Maybe even a shaded relief map using that greyscale height map?
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ColtonD719
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Re: Toggle Tilemap View in Editor

Postby ColtonD719 » Mon Jan 29, 2018 4:26 pm

+1

I’ve been meaning to suggest this for a long time.
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Re: Toggle Tilemap View in Editor

Postby jlv » Tue Jan 30, 2018 2:50 am

You might want to check out my decalstotilemap script.
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Wahlamt
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Re: Toggle Tilemap View in Editor

Postby Wahlamt » Tue Jan 30, 2018 4:09 am

jlv wrote:You might want to check out my decalstotilemap script.

I think the issue here would be to see which tilemap settings you have where without having to take out the decal file. If you need to extend some section or just double check to see if it's right.

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Re: Toggle Tilemap View in Editor

Postby jlv » Wed Jan 31, 2018 3:07 am

OK. Just wanted to make sure you weren't drawing them by hand when there's a tool for it.
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ColtonD719
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Re: Toggle Tilemap View in Editor

Postby ColtonD719 » Wed Jan 31, 2018 9:56 pm

jlv wrote:OK. Just wanted to make sure you weren't drawing them by hand when there's a tool for it.

The script seems super handy for getting things roughed in, but I find that a lot of fine tuning still needs to be done by hand. For example, say you have a sand decal and a dirt decal with corresponding tiles, but you also want to add a dirt/sand transition tile at the border. Or, say you have different erode settings for a corner and a jump face, but there’s no reason visually to use a different decal.

Being able to toggle between the tile map view and decal view would make this much easier/quicker. Being able to adjust the opacity of the decals (as a whole) over the tilemap would be even better.

Right now I create a separate decals file with an overlay set to 10-20% opacity to use as a reference while tweaking my tilemap.
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Re: Toggle Tilemap View in Editor

Postby jlv » Thu Feb 01, 2018 2:23 am

I will do it. Not immediately though.
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Re: Toggle Tilemap View in Editor

Postby ColtonD719 » Thu Feb 01, 2018 10:12 pm

Cheers! Looking forward to it.
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