Rear Brake tapping when in airtime suggestion.

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Judge
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Re: Rear Brake tapping when in airtime suggestion.

Post by Judge »

Ahah...
Well JLV, I'd like to know, what do you think about the rear brake reaction when you tap it ingame? Would you say it's accurate as DJ said before? Would you make any changes to it further on? haha sorry for the interview I'm just interested :)

Regards,
Judge.
jlv
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Re: Rear Brake tapping when in airtime suggestion.

Post by jlv »

It seems about right to me. The only way to increase it would be to add mass to the wheel.
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Re: Rear Brake tapping when in airtime suggestion.

Post by DJ99X »

Make the rear wheel about 200lb so when you do a whip, you go into a crazy rotation.
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Re: Rear Brake tapping when in airtime suggestion.

Post by magnusson »

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vurbmoto wrote: - Kevin Windham is still a BOSS
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Re: Rear Brake tapping when in airtime suggestion.

Post by DJ99X »

I prefer tea
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Re: Rear Brake tapping when in airtime suggestion.

Post by Garasaki »

I'm suspecting, that perhaps this suggestion box section of the forums is going to be a place reservered only for those with really thick skins.
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Re: Rear Brake tapping when in airtime suggestion.

Post by magnusson »

how-about-a-nice-cup-of-shut-the-fuck-up.png
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DJ wrote:I prefer tea
vurbmoto wrote: - Kevin Windham is still a BOSS
My Release's on PureMXS
Judge
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Re: Rear Brake tapping when in airtime suggestion.

Post by Judge »

I see, well I guess this topic is all set and done to be deleted, so go ahead!

+ I'm not sure I do understand what you meant Gara ( my english is very organic... )
Prologue
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Re: Rear Brake tapping when in airtime suggestion.

Post by Prologue »

I don't know what the moment of inertia of the wheels are but it could be higher for the front given its larger diameter, even though it weighs less. This could have an effect on it too. But, I just tested it out by pulling the clutch in as I left a jump - this makes sure that the engine doesn't drag the rear wheel down in speed - and the effect of rear brake and front brake are about the same doing it this way. So if their moments of inertia are different, it isn't by a lot. JLV is right again.

As a side note, don't use the front of the bike or rear of the bike as your reference frame, use the non-rotating center of mass reference frame (looking from the side, it is around the carb area I think). This way the front goes down and rear goes up in both cases of grabbing the brake (front or rear brake), twice as hard when you grab both.

Another side note, the real downsides that I see with using the front brake to drop the front is the traction issue on landing and the fact that you can't use the torques of the front wheel to whip the bike to where you need it if you've already stopped the front wheel.
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Re: Rear Brake tapping when in airtime suggestion.

Post by jlv »

Using both brakes makes sense if you're _really_ looped out. It's best to keep the front spinning for air control the rest of the time.
DJ wrote:Make the rear wheel about 200lb so when you do a whip, you go into a crazy rotation.
With that much inertia, you could barely turn, let alone whip!
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Re: Rear Brake tapping when in airtime suggestion.

Post by NIKK SPILLANE #244 »

i never tap back brakes no more, i just put my weight foward push on the bars and it becomes level IRL
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Re: Rear Brake tapping when in airtime suggestion.

Post by livefast259 »

do you use clutch like on real bike when you tap rear breake? thanks
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Re: Rear Brake tapping when in airtime suggestion.

Post by Rallemx »

livefast259 wrote:do you use clutch like on real bike when you tap rear breake? thanks
Nope, you dont need to.
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Re: Rear Brake tapping when in airtime suggestion.

Post by Judge »

Not necesary since the engine doesn't turn off as it should, but since I like to play realistic I do if I can...
Prologue
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Re: Rear Brake tapping when in airtime suggestion.

Post by Prologue »

It autoclutches under a certain rpm, so it still is 'realistic'. It is just as if it were automatic to your body to pull in the clutch when you are about to stall.
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