Post your suggestions here
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Generally the idea is that there is a falloff length multiplier in the tilemap that changes the duration of a legs off period. This could be used so that when you go down in sand, you don't stay down for so long versus hitting the deck in supercross.
TeamHavocRacing wrote:As I awake from champagne wishes and caviar dreams, I realize it's back to Pabst Blue Ribbon and Doritos.
Instead of having front end lock kill you 9/10 times you could just make it impossible to have a legs off when the stabilizer is disabled, you still get punished for hitting the other guy, but you don't get absolutely ruined.
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