Falloff based on Tilemap

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Sabo
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Falloff based on Tilemap

Postby Sabo » Wed Jun 27, 2018 1:58 pm

Generally the idea is that there is a falloff length multiplier in the tilemap that changes the duration of a legs off period. This could be used so that when you go down in sand, you don't stay down for so long versus hitting the deck in supercross.
TeamHavocRacing wrote:As I awake from champagne wishes and caviar dreams, I realize it's back to Pabst Blue Ribbon and Doritos.

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808
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Re: Falloff based on Tilemap

Postby 808 » Fri Jun 29, 2018 2:23 am

no
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Wahlamt
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Re: Falloff based on Tilemap

Postby Wahlamt » Fri Jun 29, 2018 6:03 am

Would be better if it was impact based, since you won't know if someone cased a triple or just got front end locked.

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808
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Re: Falloff based on Tilemap

Postby 808 » Fri Jun 29, 2018 11:40 pm

Instead of having front end lock kill you 9/10 times you could just make it impossible to have a legs off when the stabilizer is disabled, you still get punished for hitting the other guy, but you don't get absolutely ruined.
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.

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