Braking

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knapp21
Posts: 304
Joined: Mon Dec 08, 2008 6:28 am
Team: Privateer
Location: OHIO

Braking

Post by knapp21 »

I know I sound like a broken record but I would like to see how jlv feels about this. Is there anyway the anti-lock brakes can be made more powerful so we can actually charge hard into corners? Or make it so the normal brakes don't make you slide like you're on ice?
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DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Braking

Post by DJ99X »

jlv wrote:After I get the better crashes working, I'm going to add a bit rate control to the server so full gates will not flood the connection. I might even do that before I finish the crashes. After that, I'm going through this list -

figure out why (null) gets in the decal file
fix file_scanf returning eof when it successfully made some conversions
automatically generate cube map screenshots.
blue flag
increase leveling at low speed
fix non square mipmap downsample bug (looks like lowest level is black)
fix anti wheelie bug (when changed in menu it doesn't set it right)
fix joystick location on linux (/dev/js# -> /dev/input/js#)
in-game demo saving
adjustable antilock threshold
magnusson
Posts: 2618
Joined: Fri Jan 15, 2010 12:38 am
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Re: Braking

Post by magnusson »

try using stop wheels: no i use that and its much better(i think)
vurbmoto wrote: - Kevin Windham is still a BOSS
My Release's on PureMXS
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