1st person camera stabilizer

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Atom6246
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Re: 1st person camera stabilizer

Post by Atom6246 »

Wahlamt wrote:Chop with rigid on or off?
Off. My b
Wahlamt
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Re: 1st person camera stabilizer

Post by Wahlamt »

Atom6246 wrote:
Wahlamt wrote:Chop with rigid on or off?
Off. My b
Really? You got some examples? I've never once thought that was needed.
Finalmushroom
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Re: 1st person camera stabilizer

Post by Finalmushroom »

Atom6246 wrote:
Wahlamt wrote:What's the problem with 3rd person? Never had any problems with it. But I do neither play with rigid POV.
The chop is still there. It's obviously not as bad as 1st person but I still do think there should be an option for us as well.
I got headaches in 1st before erode. :lol:
KaseoDip
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Re: 1st person camera stabilizer

Post by KaseoDip »

1st person erode gets so bumpy, our monitors start bouncing up and down off our desks
Bubba40
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Re: 1st person camera stabilizer

Post by Bubba40 »

KaseoDip wrote:1st person erode gets so bumpy, our monitors start bouncing up and down off our desks
Haha that's so damn true lol.
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Reed4
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Re: 1st person camera stabilizer

Post by Reed4 »

I tried first person on 2012 Red Bud. Gave me an epileptic seizure.






not really
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Wahlamt
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Re: 1st person camera stabilizer

Post by Wahlamt »

Bubba40 wrote:
KaseoDip wrote:1st person erode gets so bumpy, our monitors start bouncing up and down off our desks
Haha that's so damn true lol.
Haha
FlyinHigh
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Re: 1st person camera stabilizer

Post by FlyinHigh »

This would be awesome. It wasn't really a problem in SX, but in outdoors being in first person you kind of have to memorize how your bike is going to react to what you see when the track is always changing. When you're sending it over chop into a corner/rut you honestly can barely see anything and just hope you have the right trajectory, braking points, etc. Which is hard when the track is constantly changing. 3rd person definitely has a superior viewing angle and fov to see the track in front of them.
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FlyinHigh
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Re: 1st person camera stabilizer

Post by FlyinHigh »

FlyinHigh wrote:This would be awesome. It wasn't really a problem in SX, but in outdoors being in first person you kind of have to memorize how your bike is going to react to what you see *which is hard when the track is always changing. When you're sending it over chop into a corner/rut you honestly can barely see anything and just hope you have the right trajectory, braking points, etc. Which is hard when the track is constantly changing. 3rd person definitely has a superior viewing angle and fov to see the track in front of them.
whoops
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ROSE822
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Re: 1st person camera stabilizer

Post by ROSE822 »

get rid of headshakeeeeeeeeee
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Pasietito
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Re: 1st person camera stabilizer

Post by Pasietito »

Is this being worked on?
FlyinHigh
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Re: 1st person camera stabilizer

Post by FlyinHigh »

If we could get some kind of camera stabilization before outdoors that would be sick
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KaseoDip
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Re: 1st person camera stabilizer

Post by KaseoDip »

JLV you would make a lot of people very very happy
Smidly
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Re: 1st person camera stabilizer

Post by Smidly »

Attach the camera to the helmet instead of the chest and see what happens.
BcMxKx37
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Re: 1st person camera stabilizer

Post by BcMxKx37 »

+1 on all of this, first person is a struggle after around 10 minutes
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