jlv wrote:The worst part is the people who hate it probably can't be won over since they just prefer a smooth track, which is understandable since the game is already very difficult.
People doesn't like erode because it's not a finished product yet. Still needs lot of work.
Comparin an arcade vs a simulator is probably not the best point but everyone likes the terrain deformation of those console games. Why? Because every MxvsAtv or MXGP have their own erode, performs and suits well to each game. It can be more or less realistic, but it suits well with the gameplay of each game. That's why no one hates them.
As you all have been talking about, in Sim, the feeling is that erode doesn't seem to suit well -fps, visibility, dirt simulation...- even after more than a year of development.
checkerz wrote:No, I've lost the motivation to dedicate anymore time to the development of this game. Being realistic, erode testing for outdoors should be starting in the next week; but updates have been badly needed. Instead we are getting updates that aren't helping the series.
I've been around for quite a while, enjoyed everything you've done but to be honest, I have always wondered what was your motivation to keep puttin countless hours on the development of this game, specially seeing that the creator itself seems to take everything very slowly which is understandable as he is the only one.
We all like to contribute on the future of this simulator by creating models, skins, tracks or tournaments but let me say one thing, you are Chex, one step above. You and a few others from rF seems to be the only ones who are interested lately in the development of the game so if I were the owner of this game, I would be really afraid to loose you are your group of guys. Specially seeing how lot of great artist has gone and no one new comes.