Collision's for the demo

Post your suggestions here
User avatar
Wilson156
Posts: 970
Joined: Fri Feb 17, 2012 12:28 am
Team: AektivCo
Contact:

Collision's for the demo

Postby Wilson156 » Mon Jan 07, 2019 1:00 am

I'm not sure if this has been posted here before or not but I think it'd be cool if in playback mode on the demos there was a way you could toggle collisions on as you're playing it back. That way it gives you more of a realism feel and you're not just riding through the ghost.
Robert Wilson | AektivCo
Image

User avatar
Jakob Hubbard
Posts: 715
Joined: Fri Nov 24, 2017 3:16 am
Team: Minecraft Motorsport
Location: Cold

Re: Collision's for the demo

Postby Jakob Hubbard » Mon Jan 07, 2019 8:19 pm

Wilson156 wrote:I'm not sure if this has been posted here before or not but I think it'd be cool if in playback mode on the demos there was a way you could toggle collisions on as you're playing it back. That way it gives you more of a realism feel and you're not just riding through the ghost.

You'd have kids slamming into you 24/7
Image

User avatar
MOTOZ293
Posts: 2666
Joined: Wed Mar 06, 2013 7:17 pm
Team: Madcape
Location: Ohio

Re: Collision's for the demo

Postby MOTOZ293 » Mon Jan 07, 2019 8:22 pm

Jakob Hubbard wrote:
Wilson156 wrote:I'm not sure if this has been posted here before or not but I think it'd be cool if in playback mode on the demos there was a way you could toggle collisions on as you're playing it back. That way it gives you more of a realism feel and you're not just riding through the ghost.

You'd have kids slamming into you 24/7

That argument is irrelevant. It no different than being in a race. Except you’re playin in one that has happened. I think it’s a great idea +1
Image

mxsrider96
Posts: 3598
Joined: Mon Sep 10, 2012 12:15 am
Team: PoGo
Location: Indiana

Re: Collision's for the demo

Postby mxsrider96 » Mon Jan 07, 2019 8:43 pm

It wouldn't work the way you want. You can't move a person in a recording, cause their path is already 100% set. If you were to hit them, it'd be like riding while invisible in a server, where other people just run through you. It would be really good training for making sure you know how to race someone without contact
WAR CRY <3

Sun Burn

User avatar
Jakob Hubbard
Posts: 715
Joined: Fri Nov 24, 2017 3:16 am
Team: Minecraft Motorsport
Location: Cold

Re: Collision's for the demo

Postby Jakob Hubbard » Wed Jan 09, 2019 6:35 am

mxsrider96 wrote:It wouldn't work the way you want. You can't move a person in a recording, cause their path is already 100% set.

This is why there'd be kids slamming into you.
Image

User avatar
Wahlamt
Posts: 7134
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Collision's for the demo

Postby Wahlamt » Wed Jan 09, 2019 7:07 am

mxsrider96 wrote:It wouldn't work the way you want. You can't move a person in a recording, cause their path is already 100% set. If you were to hit them, it'd be like riding while invisible in a server, where other people just run through you. It would be really good training for making sure you know how to race someone without contact

I think he's aware of that. But for demos with fewer people, you could easily practice following/passing/gapping someone, or even race yourself without "cheat-passing". Toggle-able collisions would be nice to have I think :)


Return to “Suggestion Box”

Who is online

Users browsing this forum: No registered users and 1 guest