Seq files with collisions?

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Seq files with collisions?

Postby D_ROY178 » Tue Feb 12, 2019 10:57 am

Is this new scripting update going to mean we can add collisions to statues that operate on a sequence file? (Eg sx tuffblocks on start straights)

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Re: Seq files with collisions?

Postby jlv » Wed Feb 13, 2019 1:46 am

Eventually. It'll take a little care to keep the clients in sync. I currently don't allow moving statues if they have a collision associated with them because of that.
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