Seq files with collisions?
Seq files with collisions?
Is this new scripting update going to mean we can add collisions to statues that operate on a sequence file? (Eg sx tuffblocks on start straights)
Re: Seq files with collisions?
Eventually. It'll take a little care to keep the clients in sync. I currently don't allow moving statues if they have a collision associated with them because of that.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.