Hardware Utilisation

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D_ROY178
Posts: 472
Joined: Fri Aug 29, 2014 7:16 am
Location: Straya

Hardware Utilisation

Post by D_ROY178 »

I know hardware usage has been a recurring issue for a while. But now with erode being used more and more in racing, I think it might need to be investigated. Feels frustrating having all this hardware and having only ~30% of it actually used.

These screengrabs were during a 25 rider moto, towards the end of moto, with erode on, and numbers look not much different from idle. However I was having to run 50% Model and terrain detail, and was getting frame skips like crazy.

Specs:
RTX 2070
16GB 3000mhz RAM
i7 8700K
And sim also running from a SATA SSD

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D_ROY178
Posts: 472
Joined: Fri Aug 29, 2014 7:16 am
Location: Straya

Re: Hardware Utilisation

Post by D_ROY178 »

The map scale on the track was .65, Im aware that the smaller map scale causes issues with erode, however it really doesnt make much of a difference IMO.
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Racers52
Posts: 3217
Joined: Sun Feb 03, 2013 8:10 pm
Location: Texas
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Re: Hardware Utilisation

Post by Racers52 »

This topic has been discussed here
viewtopic.php?f=1&t=49372&p=829673&hili ... es#p829673

Some good info if you are wanting some okay answers.
jlv
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Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
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Re: Hardware Utilisation

Post by jlv »

Erode could definitely benefit from threads. Also, it's about the only optimization I have left for erode.
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