3rd person adjustment with steep inclines

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Wahlamt
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Re: 3rd person adjustment with steep inclines

Postby Wahlamt » Sun May 05, 2019 6:54 am

Bubba40 wrote:Don't ride 3rd person easy fix. :D

Not everyone can be god.

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RH154
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Re: 3rd person adjustment with steep inclines

Postby RH154 » Sun May 05, 2019 8:56 am

+10

Ddavis
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Re: 3rd person adjustment with steep inclines

Postby Ddavis » Sun May 05, 2019 9:53 pm

Atom6246 wrote:I'd +1 but how would this effect other aspects of sim? Ex. SX triples, wall jumps, etc. Would be nice for that specific reason though.


I don't know anything about coding video games, but perhaps he can apply it only where elevation increases at a certain angle over a certain period of time? The elevation change is so abrupt and quick when you hit a take off of a SX triple or wall jump that it shouldn't really change your pov, but if that elevation change lasts longer than a second then maybe he can make it apply?
Under construction...

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IsaiahDickerson60
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Re: 3rd person adjustment with steep inclines

Postby IsaiahDickerson60 » Mon May 06, 2019 1:02 am

Atom6246 wrote:I'd +1 but how would this effect other aspects of sim? Ex. SX triples, wall jumps, etc. Would be nice for that specific reason though.
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EightTeen
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Re: 3rd person adjustment with steep inclines

Postby EightTeen » Mon May 06, 2019 7:21 pm

If you watch any video or even play Mx vs Atv Reflex it does exactly what Zoa wants. I think it would be a good addition to the game if done properly
+1

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MOTOZ293
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Re: 3rd person adjustment with steep inclines

Postby MOTOZ293 » Mon May 06, 2019 9:25 pm

EightTeen wrote:If you watch any video or even play Mx vs Atv Reflex it does exactly what Zoa wants. I think it would be a good addition to the game if done properly
+1


In this gyazo this would be the ideal look for the camera to change the angle on inclines.
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Now if there was a way to prevent stuff like this happening, That would make this addition almost flawless.
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Now with better references, i think we could actually make this change if JLV is able to code all of it
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checkerz
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Re: 3rd person adjustment with steep inclines

Postby checkerz » Wed May 08, 2019 1:06 am

SLIPPPPPPPPPPERRRRYYY SLOPE! How steep/long of an incline does it do it on? If you do it everywhere, it's a huge change and it also can add some major "floaty" feel.

Ddavis
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Re: 3rd person adjustment with steep inclines

Postby Ddavis » Wed May 08, 2019 1:21 am

Ddavis wrote:I don't know anything about coding video games, but perhaps he can apply it only where elevation increases at a certain angle over a certain period of time? The elevation change is so abrupt and quick when you hit a take off of a SX triple or wall jump that it shouldn't really change your pov, but if that elevation change lasts longer than a second then maybe he can make it apply?
Under construction...

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MOTOZ293
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Re: 3rd person adjustment with steep inclines

Postby MOTOZ293 » Wed May 08, 2019 2:35 am

checkerz wrote:SLIPPPPPPPPPPERRRRYYY SLOPE! How steep/long of an incline does it do it on? If you do it everywhere, it's a huge change and it also can add some major "floaty" feel.

well i know nothing about coding or game design, but in my head this is how i think it could work. If jlv calulated the shortest time it takes to climb a hill with the angle, and then the longest time to climb a hill with the angle that could work. So that way when were in SX doing wall jumps or any kind of jump in general that we dont get the floaty cam. I probably butchered this explanation, but in my head it makes since
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KTM57
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Re: 3rd person adjustment with steep inclines

Postby KTM57 » Wed May 08, 2019 4:05 am

MOTOZ293 wrote:If jlv calulated the shortest time it takes to climb a hill with the angle, and then the longest time to climb a hill with the angle that could work.


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A more practical solution would probably be on-the-fly third person camera adjustments like lots of AAA driving games have. I'm sure first person players would like to have the same. An automated system is just going to piss you off. (see checkerz's comment)

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nathanjames
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Re: 3rd person adjustment with steep inclines

Postby nathanjames » Wed May 08, 2019 10:11 pm

+1

Mfrosty5
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Re: 3rd person adjustment with steep inclines

Postby Mfrosty5 » Wed May 08, 2019 10:58 pm

pls dont bully me but... how do u do +1

KaseoDip
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Re: 3rd person adjustment with steep inclines

Postby KaseoDip » Wed May 08, 2019 11:13 pm

If this gets added before first person stabilization, I'm switching to 3rd and never looking back
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AdamoDago
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Re: 3rd person adjustment with steep inclines

Postby AdamoDago » Sat May 11, 2019 8:42 am

+1
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