I noticed this was brought up with maggiorra’s steep inclines, I definitely think it’s a worthwhile change.
3rd person adjustment with steep inclines
Re: 3rd person adjustment with steep inclines
If anyone else doesn't know, You can adjust your 3rd person view settings, and here is 1 frame to demonstrate:
Stock settings I believe (FOV 110, height 5, distance 10)
My Normal settings for 3rd (FOV 86, Height 3, Distance 10)
If I would want more vision for hills (FOV 86, Height 1, Distance 10)
You can drop your height for vision, 0 feels a bit weird but 1 works well if you are someone who likes it
Stock settings I believe (FOV 110, height 5, distance 10)
My Normal settings for 3rd (FOV 86, Height 3, Distance 10)
If I would want more vision for hills (FOV 86, Height 1, Distance 10)
You can drop your height for vision, 0 feels a bit weird but 1 works well if you are someone who likes it
Re: 3rd person adjustment with steep inclines
Yes, I known, but it's doesn't resolve the issue if you have to edit your fov and height for each tracks. And change the fov change the speed perception.
But as you prove, JLV just have to implement an auto-height modifier to solve the problem. If in 5m in front of us, the track still climb, mxs will reduce the 3rd person height and increase it for descent.
Re: 3rd person adjustment with steep inclines
I'm not saying you should constantly change it (and if you look, I only changed the height from my normal settings, not hard), I used the stock settings and my settings to show the difference but if you want a reflex look, the last settings are pretty much that (it would be better with the height at 1.5 written into the config). The camera already adjusts it's height but not to point up, to point down; higher elevation limits your camera's viewing angle.
This:
and this:
are both doing similar things and, imo, isn't enough to warrant adjustments by jlv when the mans has more important updates going. If your camera height is on 5, my guess is that's 5 meter's off the ground (~17 feet). Reflex' camera is like 1.5m high and appears to just have a minor altitude delay to it. You can't expect similar experiences with vastly different settings but you can get a similar experience if you try to find it. Sometimes it's poor player choices/settings and not the dev's job to fix.
Re: 3rd person adjustment with steep inclines
I don't think it's about poor settings when you saw how many players wait after this update.
If you reduce you height in your graphic parameters as you suggest, it will be great for climb, but like on you GIF, the landing on descent will be horrible.
On Reflex, the camera is attached to the rider, and you will keep the same angle between camera and rider. You see what the rider see.
On Mx Sim, the camera stay targeted to the horizon. So the angle between camera and rider change depending the angle of the climb.
If you reduce you height in your graphic parameters as you suggest, it will be great for climb, but like on you GIF, the landing on descent will be horrible.
On Reflex, the camera is attached to the rider, and you will keep the same angle between camera and rider. You see what the rider see.
On Mx Sim, the camera stay targeted to the horizon. So the angle between camera and rider change depending the angle of the climb.
I think, change the 3rd Person camera to have an auto-adjust of the height will take it 1 day or less. It's very simple to do it (I know how to code it). He could take a pause during his important updates to build it and make people happy. We wait after these important updates for years, we can wait 1 day more. (It's also why I'm for open the source code of mxs to trusted persons to build these little update when jlv works on bigger).
Re: 3rd person adjustment with steep inclines
Any news jlv ?
Re: 3rd person adjustment with steep inclines
I'm still working on getting rid of all the stuff I use that was deprecated in OpenGL 3.1. Mostly done but still have to switch the gl matrix stuff to use uniforms instead. After that the terrain engine is getting a rewrite.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 3rd person adjustment with steep inclines
No. This is pretty complex stuff.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 3rd person adjustment with steep inclines
I was talking about replacing the deprecated OpenGL matrix code:
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.