could anyone, or jlv tell us how to import an object into the game please?
thanks
ps:
sorry for posting this here, didnt knew where to, and as it´s a request/suggestion....
object importing guide
-
- Posts: 2303
- Joined: Wed Jan 02, 2008 5:53 am
- Team: your sister´s fan!
- Location: candy planet.
object importing guide
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: object importing guide
DD made a tut on that already: http://mxsimulator.com/benchracing3/vie ... f=11&t=533
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
-
- Posts: 2303
- Joined: Wed Jan 02, 2008 5:53 am
- Team: your sister´s fan!
- Location: candy planet.
Re: object importing guide
ok, forgot about that
thanks for the reply yz, been asking for this a good time lol
thanks again!
thanks for the reply yz, been asking for this a good time lol
thanks again!
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
-
- Posts: 2303
- Joined: Wed Jan 02, 2008 5:53 am
- Team: your sister´s fan!
- Location: candy planet.
Re: object importing guide
wait, i was asking for the tutorial for converting an .obj file into a .jm file, that´s when you already have your .jm file
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: object importing guide
Ohhh, you need the jm exporter script for Blender. http://mxsimulator.com/models/jm_export.py
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
-
- Posts: 2303
- Joined: Wed Jan 02, 2008 5:53 am
- Team: your sister´s fan!
- Location: candy planet.
Re: object importing guide
ok, im sorry to keep asking, i really feel like an idiot, how do i use the jm script in blender, also if i dint miss you need to flip the object in blender by 90 degrees in idontknow what axis.
thanks again for the help yz, it´s really appreciated
thanks again for the help yz, it´s really appreciated
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: object importing guide
Find "Blender\.blender\scripts" and put the jm export script in there, it will show up under the File>Export menu now. For the rotation:
DJ wrote:Go to Object mode, then go Object>Apply/Clear>Apply Scale/Rotation to ObData
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
-
- Posts: 2303
- Joined: Wed Jan 02, 2008 5:53 am
- Team: your sister´s fan!
- Location: candy planet.
Re: object importing guide
wooow, that was all?
i´ve been waiting like 2 months for those words
thanks yz, you´re a nice guy
i´ve been waiting like 2 months for those words
thanks yz, you´re a nice guy
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: object importing guide
Sorry for taking so long to reply .
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
-
- Posts: 2303
- Joined: Wed Jan 02, 2008 5:53 am
- Team: your sister´s fan!
- Location: candy planet.
Re: object importing guide
it was just a toughtyzmxer608 wrote:Sorry for taking so long to reply .
was directed to no one, like "how stupid i was"
anyways, as soon as i have time will test it!
thanks again!
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...