object importing guide

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mace-x
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object importing guide

Post by mace-x »

could anyone, or jlv tell us how to import an object into the game please?
thanks :)

ps:
sorry for posting this here, didnt knew where to, and as it´s a request/suggestion....
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yzmxer608
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Re: object importing guide

Post by yzmxer608 »

TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
mace-x
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Re: object importing guide

Post by mace-x »

ok, forgot about that :oops:
thanks for the reply yz, been asking for this a good time lol

thanks again!
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Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
mace-x
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Re: object importing guide

Post by mace-x »

wait, i was asking for the tutorial for converting an .obj file into a .jm file, that´s when you already have your .jm file
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Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
yzmxer608
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Re: object importing guide

Post by yzmxer608 »

Ohhh, you need the jm exporter script for Blender. http://mxsimulator.com/models/jm_export.py
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
mace-x
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Joined: Wed Jan 02, 2008 5:53 am
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Re: object importing guide

Post by mace-x »

ok, im sorry to keep asking, i really feel like an idiot, how do i use the jm script in blender, also if i dint miss you need to flip the object in blender by 90 degrees in idontknow what axis.

thanks again for the help yz, it´s really appreciated :)
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Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
yzmxer608
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Joined: Mon Dec 29, 2008 4:30 am
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Re: object importing guide

Post by yzmxer608 »

Find "Blender\.blender\scripts" and put the jm export script in there, it will show up under the File>Export menu now. For the rotation:
DJ wrote:Go to Object mode, then go Object>Apply/Clear>Apply Scale/Rotation to ObData
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
mace-x
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Joined: Wed Jan 02, 2008 5:53 am
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Re: object importing guide

Post by mace-x »

wooow, that was all?
i´ve been waiting like 2 months for those words :)
thanks yz, you´re a nice guy :)
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Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
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Re: object importing guide

Post by yzmxer608 »

Sorry for taking so long to reply :oops:.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
mace-x
Posts: 2303
Joined: Wed Jan 02, 2008 5:53 am
Team: your sister´s fan!
Location: candy planet.

Re: object importing guide

Post by mace-x »

yzmxer608 wrote:Sorry for taking so long to reply :oops:.
it was just a tought
was directed to no one, like "how stupid i was" :lol:
anyways, as soon as i have time will test it!
thanks again!
Image
Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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