"Creative" Mode

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Jones221
Posts: 5160
Joined: Wed Mar 04, 2009 4:11 am
Location: California

"Creative" Mode

Postby Jones221 » Thu Aug 15, 2019 2:42 am

"Creative" Mode - An online editor for collaborative tracks. Imagine the freeride capabilities along with potential evolution of track editing.
make sim great again.
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AtlasZoor
Posts: 296
Joined: Wed Aug 02, 2017 12:51 am
Team: Atlas Trackworks
Location: Zimbabwe

Re: "Creative" Mode

Postby AtlasZoor » Thu Aug 15, 2019 3:48 am

Would rather have curved gradients lol. But I think this has been discussed before and would be difficult.
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Jones221
Posts: 5160
Joined: Wed Mar 04, 2009 4:11 am
Location: California

Re: "Creative" Mode

Postby Jones221 » Thu Aug 15, 2019 4:11 am

working in photoshop can be collaborative already tho with a screen viewer program.
make sim great again.
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BDawg
Posts: 64
Joined: Mon Aug 21, 2017 11:59 pm
Team: Underground RC

Re: "Creative" Mode

Postby BDawg » Thu Aug 15, 2019 5:11 pm

AtlasZoor wrote:Would rather have curved gradients lol. But I think this has been discussed before and would be difficult.

agreed, curved gradients plz

USABMXER1
Posts: 1106
Joined: Sat Mar 28, 2015 2:49 am
Team: BPC Team Spotter
Location: Fort Wayne, Indiana
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Re: "Creative" Mode

Postby USABMXER1 » Sat Aug 17, 2019 2:52 am

BDawg wrote:
AtlasZoor wrote:Would rather have curved gradients lol. But I think this has been discussed before and would be difficult.

agreed, curved gradients plz
WBG

vengefuluoto420
Posts: 40
Joined: Sun Oct 29, 2017 1:49 am
Team: Privateer

Re: "Creative" Mode

Postby vengefuluoto420 » Tue Aug 20, 2019 2:03 am

Its mx simulator not fortnite :lol: :lol: :lol:

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ColtHans
Posts: 1166
Joined: Wed May 03, 2017 10:36 pm
Team: www.vlastmx.com

Re: "Creative" Mode

Postby ColtHans » Tue Aug 20, 2019 3:06 pm

vengefuluoto420 wrote:Its mx simulator not fortnite :lol: :lol: :lol:

Would still be nice
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Jones221
Posts: 5160
Joined: Wed Mar 04, 2009 4:11 am
Location: California

Re: "Creative" Mode

Postby Jones221 » Wed Aug 21, 2019 12:45 am

yall never tried making a freeride with the boys if you still against the idea.
make sim great again.
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Jakob Hubbard
Posts: 775
Joined: Fri Nov 24, 2017 3:16 am
Team: Bruhhtopia
Location: Cold

Re: "Creative" Mode

Postby Jakob Hubbard » Wed Aug 21, 2019 8:39 am

curved gradients first
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Bradclay306
Posts: 329
Joined: Fri Aug 19, 2016 4:42 pm
Location: UK

Re: "Creative" Mode

Postby Bradclay306 » Thu Aug 22, 2019 2:18 pm

honestly a huge thing imo for the in game editor would be something like a layer system. so you could work on different elements separately (working on ruts and bumps separately into a corner, or ruts on the face of a jump) also 4k terrains and HDR lighting would be dope but that aint happening on this engine
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