"Creative" Mode

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Jones221
Posts: 5262
Joined: Wed Mar 04, 2009 4:11 am
Team: Trump
Location: California

"Creative" Mode

Post by Jones221 »

"Creative" Mode - An online editor for collaborative tracks. Imagine the freeride capabilities along with potential evolution of track editing.
only one to win something real from the game!
AtlasZoor
Posts: 338
Joined: Wed Aug 02, 2017 12:51 am
Team: Atlas Trackworks
Location: Corn

Re: "Creative" Mode

Post by AtlasZoor »

Would rather have curved gradients lol. But I think this has been discussed before and would be difficult.
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Jones221
Posts: 5262
Joined: Wed Mar 04, 2009 4:11 am
Team: Trump
Location: California

Re: "Creative" Mode

Post by Jones221 »

working in photoshop can be collaborative already tho with a screen viewer program.
only one to win something real from the game!
BDawg
Posts: 241
Joined: Mon Aug 21, 2017 11:59 pm
Team: Underground RC

Re: "Creative" Mode

Post by BDawg »

AtlasZoor wrote:Would rather have curved gradients lol. But I think this has been discussed before and would be difficult.
agreed, curved gradients plz
USABMXER1
Posts: 1189
Joined: Sat Mar 28, 2015 2:49 am
Team: DaBaum Designs
Location: Fort Wayne, Indiana
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Re: "Creative" Mode

Post by USABMXER1 »

BDawg wrote:
AtlasZoor wrote:Would rather have curved gradients lol. But I think this has been discussed before and would be difficult.
agreed, curved gradients plz
vengefuluoto420
Posts: 52
Joined: Sun Oct 29, 2017 1:49 am
Team: Privateer

Re: "Creative" Mode

Post by vengefuluoto420 »

Its mx simulator not fortnite :lol: :lol: :lol:
ColtHans
Posts: 1582
Joined: Wed May 03, 2017 10:36 pm

Re: "Creative" Mode

Post by ColtHans »

vengefuluoto420 wrote:Its mx simulator not fortnite :lol: :lol: :lol:
Would still be nice
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Jones221
Posts: 5262
Joined: Wed Mar 04, 2009 4:11 am
Team: Trump
Location: California

Re: "Creative" Mode

Post by Jones221 »

yall never tried making a freeride with the boys if you still against the idea.
only one to win something real from the game!
Jakob Hubbard
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Location: Cold
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Re: "Creative" Mode

Post by Jakob Hubbard »

curved gradients first
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Bradclay306
Posts: 490
Joined: Fri Aug 19, 2016 4:42 pm
Location: UK

Re: "Creative" Mode

Post by Bradclay306 »

honestly a huge thing imo for the in game editor would be something like a layer system. so you could work on different elements separately (working on ruts and bumps separately into a corner, or ruts on the face of a jump) also 4k terrains and HDR lighting would be dope but that aint happening on this engine
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