Null Decals

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D_ROY178
Posts: 472
Joined: Fri Aug 29, 2014 7:16 am
Location: Straya

Null Decals

Post by D_ROY178 »

Now it might be that I’m just not good in the decal department, but I think it’d be good for scenarios where you want say one of those large sx decals, and you want to mask off the rest. Similar to how null objects work in Adobe AE. Perhaps an editable png file with a certain file extension to tell the game how to treat it?
Image
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