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Null Decals

Posted: Sun Oct 13, 2019 9:02 pm
by D_ROY178
Now it might be that I’m just not good in the decal department, but I think it’d be good for scenarios where you want say one of those large sx decals, and you want to mask off the rest. Similar to how null objects work in Adobe AE. Perhaps an editable png file with a certain file extension to tell the game how to treat it?