Different Texture Maps for Each JM
Different Texture Maps for Each JM
Recently I was talking with LC Créations and he mentioned that having a different diffuse for each JM would allow for higher res texturing. Is there any way to have a different diffuse map for each JM currently JLV? If not, I think it’d be a cool little feature and would allow modelers to not have to worry about squeezing everything onto 1 UV, along with the aforementioned higher res diffuse, spec, and normal maps. I think it’d be a small detail but on a highly detailed model it’d make texturing far easier imo.
Re: Different Texture Maps for Each JM
You could just make the one image way bigger and get the same result.
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Re: Different Texture Maps for Each JM
This is already the case? If you're talking about the rider model, then you'd really be wanting separate models for different parts of the body, although only the boots would be worth separating really
Re: Different Texture Maps for Each JM
IMO one 4K map is more than enough for a bike model. Things would get out of hand pretty quickly if you were using four different 4K maps for one model.
Re: Different Texture Maps for Each JM
Let's get those 28GB team packs going whoo!
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