Text/Results Lag
Text/Results Lag
Is there anything that can be done about this in the bigger races? It is a major pain in the a having to wait 5 minutes for your message to go through, or for the results to come up
Re: Text/Results Lag
Yeah,and why "new" tracks laggs so much? can you track makers do some tracks what doesnt lag? IT fucking sucks.Old tracks like St Jean and thunder valley,they dont lag.It would be alot btter if you dont try to make "cool looking tracks",but make good track which flows and doesnt have the best objects.becouse riding in lagg like in online races is insane.
Re: Text/Results Lag
Get a new computer. Or just run stock models. Computer lag is up to you. What I suggested isnt
Re: Text/Results Lag
Why did you made this topic then? tittle is Text/Results LAG.
So i suggest you to buy new computer,sir.
So i suggest you to buy new computer,sir.
Re: Text/Results Lag
No, that would be the servers fault for not being able to handle all the people. Now, step back and go take a break, your getting a little raged over nothing.
Re: Text/Results Lag
Thats why it lagged for so many guys,not just for me.its pretty funny that i can play with 50 players in CSS,and the graphics are way better.yeah i know this is simulator,but some times its lags just with 10 people in certain tracks,for everyone who is racing.Pumaxcs wrote:No, that would be the servers fault for not being able to handle all the people.
Re: Text/Results Lag
true i think this is the biggest bug because the funniest thing is to have a full gate without laggin, still not possible tho.
but i think it will be hard to make this. and i appreciate jlv s work to 100%
but i think it will be hard to make this. and i appreciate jlv s work to 100%
Re: Text/Results Lag
I dont think you understand what I am trying to say here.
Frame rate lag ----> your problem
Text/Results lag ----> Server problem
Frame rate lag ----> your problem
Text/Results lag ----> Server problem
Re: Text/Results Lag
but why does it lags so much on mx simulator? CSS has much better graphics and its possible to play with 50 people with no lag.DJ wrote:I dont think you understand what I am trying to say here.
Frame rate lag ----> your problem
Text/Results lag ----> Server problem
So if there is nothing jlv can do about it,why cant track creators make tracks with less objects and stuff.
Re: Text/Results Lag
Read my sig before making another post.
Re: Text/Results Lag
That was just a suggestion,and look at your posts in this topic, no one asked you damn thing.
Re: Text/Results Lag
Nor did anyone ask you. DJ asked a question to JLV about the servers, not "Nybrok, what is your opinion on how the servers run?"
Re: Text/Results Lag
Go make a game that doesn't lag, and then make some tracks with less objects too.Nybrok wrote:but why does it lags so much on mx simulator? CSS has much better graphics and its possible to play with 50 people with no lag.DJ wrote:I dont think you understand what I am trying to say here.
Frame rate lag ----> your problem
Text/Results lag ----> Server problem
So if there is nothing jlv can do about it,why cant track creators make tracks with less objects and stuff.
This thread has FAIL written all over it... and to the one who called out DJ, without him there would 50% less content in this community, so you have no right to call him out.
Re: Text/Results Lag
Its graphics arent better. They just have much better textures everywhere.Nybrok wrote:but why does it lags so much on mx simulator? CSS has much better graphics and its possible to play with 50 people with no lag.DJ wrote:I dont think you understand what I am trying to say here.
Frame rate lag ----> your problem
Text/Results lag ----> Server problem
So if there is nothing jlv can do about it,why cant track creators make tracks with less objects and stuff.
That game would be far more optimised. The bikes and wheels in this game are quite complex. I think the HD wheels might need another LOD, that would probably help things alot.