making our own ruts
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- Crushed Dissenter
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- Joined: Mon Jun 07, 2010 11:58 pm
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making our own ruts
i have always been thinking of something to suggest. while i was playing mx vs atv reflex i thought we should be able to ruts while playing in the game
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Re: making our own ruts
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
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- Crushed Dissenter
- Posts: 93
- Joined: Mon Jun 07, 2010 11:58 pm
- Team: FBI
Re: making our own ruts
well i so sorry i ruined your day
Re: making our own ruts
I've tried the erode function, and I don't think it works very well. It acts as though you've got tires three feet wide and you're cutting into solid granite. It simply doesn't act like a narrow knob tire in soft dirt. The implementation in MX vs ATV was much, much better and I think it would be worth some attention to bring MXS up to somewhere approaching that level. I don't see this as a top-priority item, but I do actually think a new dirt implementation should be fairly high on the list. I can't help but constantly feel as though we're racing on sculpted rock.
Give me more power.
Give me more handling.
Give me more style.
Give me more Maico.
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Re: making our own ruts
Once again JETZcorp prevails
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Eatin Zebra Cakes and playin MXS is my hobby.
Re: making our own ruts
The three feet wide thing is due to the definition of the track. I'm pretty sure I remember JLV saying something about variable definitions ie really high on track and not so high off track. This could make the erode more workable, but I can't remember where he said it and I'm pretty sure it's not coming any time soon. (Of course I may be talking rubbish and I imagined it all...I often am. )JETZcorp wrote:I've tried the erode function, and I don't think it works very well. It acts as though you've got tires three feet wide and you're cutting into solid granite. It simply doesn't act like a narrow knob tire in soft dirt. The implementation in MX vs ATV was much, much better and I think it would be worth some attention to bring MXS up to somewhere approaching that level. I don't see this as a top-priority item, but I do actually think a new dirt implementation should be fairly high on the list. I can't help but constantly feel as though we're racing on sculpted rock.