Crashes...
Crashes...
Nothing more frustrating than tipping over in a corner and having to wait forever to get back up, yet it's necessary for the rider to stay down for a bit on harder crashes.
What if crashes measured the time spent from the time the rider comes off to the time the bike comes to a rest (quits flipping and settles on the ground). The longer that time, the longer it takes him to get up. This would definitely help high speed get offs be more costly than low speed tip overs.
What if crashes measured the time spent from the time the rider comes off to the time the bike comes to a rest (quits flipping and settles on the ground). The longer that time, the longer it takes him to get up. This would definitely help high speed get offs be more costly than low speed tip overs.
Re: Crashes...
yea i hate this 2 when u have a small crash in a corner and the rider fall off the bike...
Re: Crashes...
Actually, there isn't a timer anymore. The rider starts getting up once he stops moving, so all I could do with a timer is make the big crashes take longer.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Crashes...
It would be easier to just make it harder for the rider to come off when he hits the ground.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Crashes...
the rider should also fall off the bike under extreme centripetal force. i've did 360's after swapping out at lightning speed and stayed on the bike.
Re: Crashes...
However you solve it works for mejlv wrote:It would be easier to just make it harder for the rider to come off when he hits the ground.
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Re: Crashes...
yesjlv wrote:It would be easier to just make it harder for the rider to come off when he hits the ground.
Re: Crashes...
kinda offtopic:
how much does the rider and the bike weight? when i crash the guy just kinda follows the bike, i think he needs more weight for better(cooler) crashes
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
Re: Crashes...
I agree with your reasoning.ddmx wrote:the rider should also fall off the bike under extreme centripetal force. i've did 360's after swapping out at lightning speed and stayed on the bike.
The last thing I need is more ways to crash in this game though
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: Crashes...
I just wish the rider would fully detach (after a predetermined force was exceeded)....Its kinda lame the way it is now.
Re: Crashes...
You are saying that in a thread where people want the get up time to be shortened, not lengthened...
Re: Crashes...
He should pick the bike up before he gets back on too
jlv wrote:I apologize for ruining all future MX games for you guys.