2 Things. This is mainly a reminder more than anything
1) Exporting a reflection image from the camera position. This would be really handy for the SX comp tracks, as the stadium would take up the bulk of the reflection.
2) The lower mip map reflections. I've tried it out, and it gets really nice results for metals. Not sure how you would implement it though. EG (goes from 512x512 to 32x32 to 16x16):
Reflections
Re: Reflections
I haven't forgotten about this and will do it. For the mipmaps, it would make sense for it to use the alpha channel from the specular map as the lod bias.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Reflections
Yeah thats true. I guess if the specularity is diffuse, then the reflections will also be diffuse.