full rider fall off

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aeffertz
Posts: 4029
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: full rider fall off

Post by aeffertz »

I always thought it would elevate just how fun the game would be too. Any game that introduced ragdoll physics to people falling/crashing made it so much fun to see the dude crash. Tony Hawk games or GTA or any of the MX games, as soon as they implemented it, it was hilarious and so fun to see the dude go flying.
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TeamShortBus276
Posts: 82
Joined: Fri Jan 25, 2008 12:18 am
Team: MX Formula
Location: Lenoir City, Tn

Re: full rider fall off

Post by TeamShortBus276 »

Could also have it be a setting that could be switched in single player or by a server owner. This would allow for great videos and could be turned off if it created controversy for big races.
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808
Crushed Dissenter
Posts: 1037
Joined: Tue Feb 21, 2017 5:08 am

Re: full rider fall off

Post by 808 »

TeamShortBus276 wrote:Could also have it be a setting that could be switched in single player or by a server owner. This would allow for great videos and could be turned off if it created controversy for big races.
I know I'm kinda beating a dead horse here, but jlv did say it would be easy on the first page. Also this ^ would be a good idea if this goes through.
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SMITH_119
Posts: 97
Joined: Sat May 07, 2016 2:25 am

Re: full rider fall off

Post by SMITH_119 »

I wish the time to get up from crashes would differ from if you barely tipped over in a turn compared to cartwheeling a rhythm section. Small crashes in turns usually only take 2-3 seconds to get back going compared to bigger crashes obviously. It would be cool if you had to run to your bike after crashing lol but imagine tumbling down Mtn St.Helen :lol: :lol:
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