full rider fall off

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Sweendoggy
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Re: full rider fall off

Postby Sweendoggy » Thu Jun 02, 2011 9:54 pm

or if you crash and get knocked out you are DONE for the moto with a concussion...and you can't play for 2 weeks, doctors orders. Then your rider gets too old and is slow, and can only ride 2 laps at a time.... How far should we take it?

lol This is not at the top of the list for me.

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PINNEDTOWIN
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Re: full rider fall off

Postby PINNEDTOWIN » Thu Jun 02, 2011 10:22 pm

DJD wrote:I don't understand the stigma on just having the rider appear back on the bike after 5-10 seconds.

With one guy coding the game, you have to pick your battles, and trying to figure out how to get the rider to run back

to the bike isn't worth fighting. Just have the rider fully detach the appear on the bike later, problem solved.


x2 if your going to have the rider fall off just have it that way
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checkerz
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Re: full rider fall off

Postby checkerz » Thu Jun 02, 2011 11:49 pm

I absolutely cringe everytime a sick MXS video has a sick crash sequence going... and then the dude stays on the bars tumbling. it just breaks it.

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Re: full rider fall off

Postby DJD » Fri Jun 03, 2011 12:12 am

Indeed.

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WhMx179
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Re: full rider fall off

Postby WhMx179 » Fri Jun 03, 2011 12:18 am

x2
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mx_526
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Re: full rider fall off

Postby mx_526 » Fri Jun 03, 2011 2:09 am

X3
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Re: full rider fall off

Postby Servatis » Fri Jun 03, 2011 9:54 am

c-c-c-c-combo breaker.

I wanna be able to catapult myself through the air. Going over the handle bars like a real goon.

The crash physics need a lot of work. are there any other g-forces monitored besides downward or directly on the rider?
because right now if we drop the front wheel in the whoops and go over the bars the rider just stays on until the head hits the ground.
Ideally would be a system that separates rider physics from bike physics. so when the bike suddenly stops the rider keeps moving.
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yzmxer608
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Re: full rider fall off

Postby yzmxer608 » Fri Jun 03, 2011 2:03 pm

That would be cool, but really annoying in some situations. Mainly ones that it's hard to control what would happen (bouncing off a breaking bump the wrong way, things like that).

But I guess that leads to another thing. You have to turn your settings (stability down, steering up etc) to have bike control in air, but then he has no strength at all while on the ground. It's like he's superhuman in air and is a weakling not in the air. But I guess that's just the way the stability is setup now.
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DatUndeadCupcake
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Re: full rider fall off

Postby DatUndeadCupcake » Wed Jul 12, 2017 2:35 am

jlv wrote:It would be pretty easy to make him let go. But do we really want to double the amount of crap flying around on the start?

Yeah actually. imho it would make riders more careful not to be insanely aggressive and would make racing much more competitive, especially in series racing. If you could implement this in like 1.12 or a snapshot it would change the way people ride

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Aaron Hall
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Re: full rider fall off

Postby Aaron Hall » Thu Jul 13, 2017 3:37 pm

DatUndeadCupcake wrote:
jlv wrote:It would be pretty easy to make him let go. But do we really want to double the amount of crap flying around on the start?

Yeah actually. imho it would make riders more careful not to be insanely aggressive and would make racing much more competitive, especially in series racing. If you could implement this in like 1.12 or a snapshot it would change the way people ride

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sethiemeboi
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Re: full rider fall off

Postby sethiemeboi » Sat Jul 15, 2017 9:35 pm

Aaron Hall wrote:
DatUndeadCupcake wrote:
jlv wrote:It would be pretty easy to make him let go. But do we really want to double the amount of crap flying around on the start?

Yeah actually. imho it would make riders more careful not to be insanely aggressive and would make racing much more competitive, especially in series racing. If you could implement this in like 1.12 or a snapshot it would change the way people ride

Your six years late bud

but he did bump a topic that needed to be bumped.

+1 please god
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Re: full rider fall off

Postby Jay » Sun Jul 16, 2017 7:42 am

+1
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Re: full rider fall off

Postby 808 » Sun Aug 06, 2017 5:15 am

make this happen or i'm going to be slightly upset for like 20 minutes then go on with the rest of my day im warning you
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Re: full rider fall off

Postby ColtHans » Sun Aug 06, 2017 4:08 pm

808 wrote:make this happen or i'm going to be slightly upset for like 20 minutes then go on with the rest of my day im warning you
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