Most pro's run around 20-25 ish leveling. I would imagine the most realistic leveling would be zero, because then the setting has no affect on your counter steering and you you have full control of your bars, but as far as the most realistic feeling leveling I would say around 15. At 15 the bike want to fall over if you dont use your analog stick to control your counter steer, just like irl if I lean the bike over and then crank my bars completely straight, the bike is going to want to fall over because I'm not counter steering to stand the bike back up or maintain my lean angle. 100 leveling? Realistic? Cmon guy... Do you have training wheels irl?RSmithDRIFT wrote: And if you really want to know the reason the times are rediculous it's because they have trained themselves to be able to ride on HYPER unrealistic advanced stability setups.
And for the steering damping being realistic at 50...lol you're telling me that irl you are only capable of turning your bars as quick as your sim rider with 50 steering damping? Oh boy your bearings must be shot buddy, because I can turn mine pretty quick just fine. In game realistic setting I would say is around 20 depending on your steering strength and max steering force settings. Most pro's run their steering damping around 30-45 but i've seen people (seabolt you weirdo) that run theirs upwards of 55.
For the roll limit angle and factor I don't have much to say, I agree with you. They are unrealistic, but I feel they are still needed for this game because irl you have a 'feeling' of when you need to stop leaning. In game you really dont have this feeling. Some people run their roll limit angles and factors quite unrealistic, making the bike stop completely when they have reached their target lean angle, but a lot of other fast pro's run their roll limit factor extremely low just so they get that slight feeling when they reach their roll limit angle like "hey, you're getting close to eating dirt, dont lean over too much farther".
100% agree. The problem is, races will bitch and complain if they dont have a track as smooth as concrete. This is the only unrealistic thing about the game imo, the supercross tracks. This is where the whole fun factor argument comes in though. What would you enjoy more; riding a perfectly watered and groomed track, or riding a rutted bumpy destroyed track? Maybe i'm weird, but i'd rather rail on a nice freshly groomed track. Wait it gets better... Just like in real life, people that play sim prefer to have a nice smooth rail-able track, claiming it increases the "fun factor". It is still a video game remember, but yes I will admit the tracks we play on are unrealistic and allow us to go much faster than we should be able to. I myself wouldnt mind a realistic rutted bumpy SX track, but others would cry about it until its concrete again.RSmithDRIFT wrote: Well, the tracks are made BEFORE the event, not after, and thus arent exactly perfect either. Also the surface in game is perfect all the time and constantly changing in real life. And it's easy to have balls in the sim vs real life. I'd rather have something that feels accurate to ride than something that meets the exact lap times of the real tracks...
For the rest of what you're saying, it just sounds like the typical bitching of someone whos mad because they expect to be able to rail in game like they do irl. You can't play the game like you ride irl. In real life, you do things on the bike you arent conscious of. You just do it. You cant catch yourself and just be like "woah hey im counter steering right now, okay im turning my bars very slightly and returning to vertical". You arent conscious of it happening but you do it. The game is the same way, after awhile you arent conscious of your countersteering. You want all these changes to the physics when the only flaw is your own riding.

