Blender/3ds modeling
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- Posts: 24
- Joined: Fri Oct 19, 2012 8:28 pm
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Blender/3ds modeling
I am mostly using blender and I'd like to make my own dirt bikes and such. I recently figured out how to make templates out of my uvs and all that, but when I get in game, my bike is really weird. But I am switching from Blender to 3ds and all I really need help on is the sizing of the bike, I would like to get it perfect without having to trial/error a million times. Please help, how many units would a bikes length and width be in blender AND 3ds max because im planning on exporting from 3ds to blender then to mx sim! Thanks big help!
"in baseball,football,and basketball,they supply the balls. in motocross,bring your own!!!!! no fear...."
Re: Blender/3ds modeling
I'm not sure about the exact units, try using jlv's stock bike for size and object centers. Remember in blender use ctrl+A to apply scale and rotation before exporting for game.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Blender/3ds modeling
I'm not sure about the exact units, try using jlv's stock bike for size and object centers. Remember in blender use ctrl+A to apply scale and rotation before exporting for game.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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- Posts: 24
- Joined: Fri Oct 19, 2012 8:28 pm
- Team: Privateer
Re: Blender/3ds modeling
Thanks, but luckily I already found this all out. I am making my own bike models now. I have just started making textures and stuff.yzmxer608 wrote:I'm not sure about the exact units, try using jlv's stock bike for size and object centers. Remember in blender use ctrl+A to apply scale and rotation before exporting for game.
"in baseball,football,and basketball,they supply the balls. in motocross,bring your own!!!!! no fear...."